Results 1 to 10 of 125

Hybrid View

  1. #1
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I feel that people are being a touch too emotional about this topic.

    The people that want it to stay the way it is are mad saying that raiders are ruining the fun for everyone else because missing a 2 minute burst in harder content fucks over a party in savage and ultimate.

    The people that want it removed are mad that the people the 2 minute meta was made for aren't the ones that care about pressing their abilities on cooldown so everyone else has to deal with it.

    I think that people should consider this as an idea. Is the act of everyone pressing a similar button together to make your damage higher for 15 seconds that much more interesting than not doing it? Is that worth every job in the game having to fit into this specific box and never being able to deviate because then it would fit the game's balance? I have thought about it some more and honestly here is a proposal. What if we remove the buffing abilities for all DPS jobs except phys ranged, indirectly making them a dedicated support class that people already associate them with. But on top of that, we then have all healers have some sort of raid buff as well, giving their kits something more than the crap they currently have. We already have to have 2 healers in every comp and are heavily encouraged to have 1 phyrs due to the 1% stat buff.

    Or if we want to absolutely keep them in the game because high damage numbers are pretty to look at, don't worry i get it. Let's just have our 2 minute raid buffs only affect ourselves and bump up the percentage to compensate. This makes both camps happy since now we have more wiggle room for job design and we can keep our buffs for those special moments
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,974
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rychu View Post
    The people that want it to stay the way it is are mad saying that raiders are ruining the fun for everyone else because missing a 2 minute burst in harder content fucks over a party in savage and ultimate.
    ???

    All that depends on whether it's actually more fun, in the first place, to only have 2-minute raid buffs. If that's not the case, then regardless of the reason one may have for wanting a more diverse set of timings, it's not "ruining the fun for everyone else" to suggest a return to those more diverse timings...

    The people that want it removed are mad that the people the 2 minute meta was made for aren't the ones that care about pressing their abilities on cooldown so everyone else has to deal with it.
    We have no more reason to believe that the 2-minute meta was made for "the ones who don't care about pressing their abilities on cooldown" than for the players who simply didn't like having set comps forced onto them (having job A means job B gets barred because their CDs are out of sync) because they are the kinds of (sometimes unnecessary) optimization-prone players who tend to hit their abilities on cooldown (+/- specific nuance).

    Or rather, logic would side with the latter group being the target, as the shift to the 2-minute meta increased the penalty for failing to align to raid buffs (at all) just as much as it decreased the ceiling of what minor raid buffs one can align themselves with through their bankable skills (Mirage Dive, Stardiver, gauge spenders, etc.).

    Or if we want to absolutely keep them in the game because high damage numbers are pretty to look at, don't worry i get it. Let's just have our 2 minute raid buffs only affect ourselves and bump up the percentage to compensate. This makes both camps happy
    That would more likely make neither side happy.
    (1)