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  1. #1
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Option 2 without a doubt.

    I know it's already been said that "oh well the jobs will just be homogenized to do the same thing, deal enough damage to kill the boss" which is a pretty weak argument. Samurai and Black mage both have that exact same philosophy "no raid buffs, all damage", but they couldn't play any more differently from each other.

    It is just frustrating knowing that every job has to fit into this 2 minute box, and especially when the said two minutes comes up during parts of fights that does not play well with said burst window. I have brought it up plenty of times in the forums but P12S is miserable on Red Mage because 2 of the burst windows happen when casters are forced to be away from the boss and cannot do their melee combo. And the damage of Red Mage isn't good enough to force a random pf party to adjust for you, but that's a separate issue.

    I would prefer if they just got rid of all of the 2 minute burst abilities and move the damage to somewhere else in their kits. We can keep consistent buffs like bard's songs and maybe rework dancer's technical finish to do something similar instead of just being a burst window buff. This decision to have all jobs in a 2 minute window means that we will never ever get another job that is just sustained damage throughout a fight, because they won't fit into the burst window.

    The 2 minute meta was made to make it easier for new players to understand how to play their jobs "right", but guess what? New players don't care about pressing their buttons immediately as they come off cooldown, meaning they won't fit into the burst phase regardless. All this does is force endgame players to play a specific way every raid tier.
    (1)
    Last edited by Rychu; 10-17-2023 at 03:24 PM.

  2. #2
    Player
    4clubbedace's Avatar
    Join Date
    Jun 2022
    Posts
    384
    Character
    Viorel Amala
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rychu View Post
    Option 2 without a doubt.

    I know it's already been said that "oh well the jobs will just be homogenized to do the same thing, deal enough damage to kill the boss" which is a pretty weak argument. Samurai and Black mage both have that exact same philosophy "no raid buffs, all damage", but they couldn't play any more differently from each other.

    It is just frustrating knowing that every job has to fit into this 2 minute box, and especially when the said two minutes comes up during parts of fights that does not play well with said burst window. I have brought it up plenty of times in the forums but P12S is miserable on Red Mage because 2 of the burst windows happen when casters are forced to be away from the boss and cannot do their melee combo. And the damage of Red Mage isn't good enough to force a random pf party to adjust for you, but that's a separate issue.

    I would prefer if they just got rid of all of the 2 minute burst abilities and move the damage to somewhere else in their kits. We can keep consistent buffs like bard's songs and maybe rework dancer's technical finish to do something similar instead of just being a burst window buff. This decision to have all jobs in a 2 minute window means that we will never ever get another job that is just sustained damage throughout a fight, because they won't fit into the burst window.

    The 2 minute meta was made to make it easier for new players to understand how to play their jobs "right", but guess what? New players don't care about pressing their buttons immediately as they come off cooldown, meaning they won't fit into the burst phase regardless. All this does is force endgame players to play a specific way every raid tier.
    "giving atk up to the party" is as instrumental to Role playing games as "giving def buffs" or healing to the party, all these are part of the fantasy since its been derived from tabletop. removing them at all is a bland decision choice that limits the world feeling and vibes of the game, and overall more stale balancing decision.
    (0)