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  1. #1
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    660
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Personally, any party-wide damage increases should either be removed outright, maintained consistently throughout the rotation (like Bard songs currently), or put back on staggered timers. If we really want to have ally buffs as a form of utility on jobs that aren't typically support focused, they should be limited to a single ally instead.

    I don't mind the co-ordinated bursts, I just hate how much it focuses on the 2 minute burst in particular, to the point that all jobs have to be designed around it or be deemed too weak. I didn't mind having to think about the Ninja using their Trick Attack every minute, it gives me something to think about on jobs with pooled resources. I don't mind that we had smaller bursts on odd minutes, and then a big burst again at 6 minutes, it meant that jobs with a steadier damage output like old PLD still had a place in the party and could take advantage of all buff windows compared to old Warrior who couldn't always use IR on Trick windows. I do mind that it's all on the 2 minute mark and if you mess up, your damage is now desynced from the rest of the party whether you like it or not. What was thought to be something more accessible, turned out to be extra punishing while simultaneously removing depth from party compositions.

    I'd be fine with either reworking raid buffs, or near-total removal (keep a couple on the support focused jobs), but I don't want to keep the current raid buff design.
    (6)
    Last edited by TheDustyOne; 10-17-2023 at 11:08 AM.