Quote Originally Posted by Ggwppino View Post
Not when in the party you have 5 classes that buff ~4% of damage in which they go in stack where the more potency you vomit in that window and the more damage you do to the boss even reaching 20+% additional damage and without gcd from potency 1000+ plus crit (statistic now too more significant than the others), you are not competitive. You really produce too much more damage during the phases where the buffs are activated, but because there are too many of them and therefore they become too significant for the dps check. And this in itself penalized him, then throw in the downtime phases where the boss is untargetable and the omelette is done.
It should have been heavily buffed.

If you remove the raid buffs from practically all the classes and give them to only a few and these are responsible due to their functioning to always keep up all the various buffs (raid or single target), the old pld can be always competitive, as can be all the classes that instead of having a mega burst every 2 minutes have a smaller one every 30 seconds or perhaps others that work with dots or others where the autoattack is a significant component of the damage or for the classes that do incremental damage, or classes that do combo damage, or classes that do I don't know, other infinite possibilities. But no, everyone must respect the 2 minute meta. all jobs same with 15 seconds to vomit the big damage and then have all the rest filler.
Something also worth bringing up isn't just the raw amount of potency vomit you can get on classes during the 2m burst windows, but also things like boss downtime. If a boss jumps, a class like SMN which is timed via cooldowns primarily, gets a lot more resources, a lot more potential damage, back than a RDM who has their white/black mana shut down.

In the most extreme and egregious examples, a class can actually lose resources during boss downtime. Notable examples being BLM during aldezaal's legacy final boss, as well as BLM/DRG/MNK during E8S transition. These problems can also be seen with LB3, where a class like BLM can be forced out of their timers if they don't refresh them instantly before firing it, and be ready to refresh it instantly after.

That last example is kind of sidestepping the point of this conversation and what I'm bringing up, but this showcases that when you design classes in such an extreme way, things start to get very wonky when you do things like make the boss untargetable for a time. Some classes care a hell of a lot more than others, and the 2m meta makes this far more unforgiving.

This is what ultimately sunk PLD's design, as well as ruined SAM to a degree necessitating major potency buffs for SAM and a hasty rework for PLD. You can't take an over-time class into a fight like DSR where the boss is up for 30s, and then down for 30s, repeatedly in the meta you 2 are, rightfully, decrying.