I've got this sinking feeling that pretty much all of the people opposed to faster gearing are people who don't actually try to gear more than one job (in separate armor classes) if even that.

I've got this sinking feeling that pretty much all of the people opposed to faster gearing are people who don't actually try to gear more than one job (in separate armor classes) if even that.


You're feeling is basically correct. Collecting different styles of gear is what should take time more than getting to max iLvL for the patch, especially with how certain roles need completely different sets of gear.
All the people I'm reading in this thread seem to completely ignore the stat crunch and how it changed basically everything. Those arguments about overgearing had way more merit in shadowbringers, but with how it works now, time to kill does not improve anywhere near as much per point.
Last edited by Colt47; 10-21-2023 at 06:45 AM.
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