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  1. #11
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Stormpeaks View Post
    Ok but what when you reach max level on those classes ? You will literally have to make a new character anyway ? What is the difference compared to now ?
    Because I won't do it, that's the whole point I don't want to start a brand new character (partly because I'm very attached to my current one, and secondly because I don't want to re-do all the MSQ's) If I had the option to level the new jobs from level 1 then that would scratch the itch a bit, I'm unsure why this is a difficult concept for you to grasp
    (1)

  2. #12
    Player
    Mr_Gyactus's Avatar
    Join Date
    Mar 2011
    Posts
    338
    Character
    Rugiada Brightdawn
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Andy_T93 View Post
    I appreciate that most people would prefer to start at 80 (likely starting level) and certainly don't want that taken away but every now and then I like going back to level 1 and taking a class all the way to 90 (soon to be 100) sadly I just got my last DPS class to 90 (black mage) and it kinda sucks that unless I make a brand new character I can't really do that levelling journey, It was a nice little project which I did very casually over a 6 week period

    So yeah that's it really
    I think it could be ok, if you (or someone for you) create around 300 themed weapons, then test these 300 with each race and each possible dye.
    (0)
    I have 10,000 needles,
    I'm not a weaver,
    and I'm not scared to use them.

  3. #13
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Andy_T93 View Post
    That is the most ridiculous logic ever, that's like saying why play a game because once you complete it you won't have anything to do??
    Omnilevelers with any significant time on their hands --unless said leveling activities is literallyall they like to do, and they somehow do not enjoy those very same activities without seeing <bar go up>-- are going to spend the majority of their time level-capped, same as everyone else, at which point the options remain exactly as is the case already.

    Yes, there is a difference in total hours before takes effect, but you're still dealing with the same outcome. Eventually, you'll have to (A) do more than just leveling, (B) make a new character, or (C) just do those activities you enjoyed during leveling regardless of the actual exp gains because you enjoy or for whatever reason want to do those activities.



    Now, for my part, I would love to have simply seen a level skip function added in some other way, so maybe it's DRK I start at 80 come Dawntrail and Corsair (or Gunner/Fencer) that I start at level 1. Sure, options are nice.

    Buuuut, that desire sours as soon as one realizes what it would cost in development hours for that actually feel like more than a clunky gimmick, which I would not be satisfied with.

    Of all things I could possibly see those development hours being used on, more choices of which job to level through the whole MSQ on... isn't even a top 10 (even when limiting those dev hours' results to just what those same likely staff would be working on).
    (1)
    Last edited by Shurrikhan; 10-17-2023 at 08:09 AM.

  4. #14
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    I'd have loved to have a job and class for each, starting at 1. With jobstones, and full plots....
    ... but apparently the 'smol indi company' sees better returns for not doing it, oh well.
    (3)

  5. #15
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    After spending the last month and a half slowly leveling all the jobs I haven't touched to just 50/60, nope. No more. With how alt job leveling is in FFXIV you can't do the story again, you can't do side quests, you grind dungeons/roulettes. Now, if they let you replay the MSQ with xp but no cutscene skipping? I'd start at level 1 on a new job in a heartbeat.
    (3)

  6. #16
    Player
    Poporito_Popoto's Avatar
    Join Date
    Aug 2020
    Posts
    420
    Character
    Calamity J'aina
    World
    Rafflesia
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    I'd have loved to have a job and class for each, starting at 1. With jobstones, and full plots....
    ... but apparently the 'smol indi company' sees better returns for not doing it, oh well.
    'smol indi company' is right.
    (0)

  7. #17
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I could see this being alright as long as it's optional.

    On the other hand, I do wish they would come up with something to force people to actually learn how to play the jobs that start at a higher level. Running into some dude button mashing at 90 on GNB because the game makes no real effort to enforce learning is obnoxious, and being stuck in a dungeon with this person is even worse.
    (0)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,882
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ICountFrom0 View Post
    I'd have loved to have a job and class for each, starting at 1. With jobstones, and full plots....
    ... but apparently the 'smol indi company' sees better returns for not doing it, oh well.
    Whether they have the resources to do that (they almost certainly would if reinvesting the game's profits into the game) or not, there's still the more important question: is more 1-to-cap job options (especially if at the expense of how many jobs more constrained players can actually play at cap) via more quickly-outgrown banal early leveling weapons and more job quests to reconcile incongruities with the earlier level and the MSQ's point of introduction of those jobs' origins... really something we want to spend that development time on? Not midcore content, not side content, not more horizontal progression or what have you, but just... more weapons and (lore-conflicted) job quests?
    (1)

  9. #19
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    It'd be a neat idea, but considering how this game has arguably one of the worst combat systems/class progression, I dont see this jelling well with people unless they manage to overhaul combat. I wish they did because I understand where OP is coming from. Its fun to level classes like in WoW where that journey is fun and meaningful. But in this game? Its just ugh.
    (1)

  10. #20
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,102
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Andy_T93 View Post
    Because I won't do it, that's the whole point I don't want to start a brand new character (partly because I'm very attached to my current one, and secondly because I don't want to re-do all the MSQ's) If I had the option to level the new jobs from level 1 then that would scratch the itch a bit, I'm unsure why this is a difficult concept for you to grasp
    Instead of being required to run (say) 200 dungeons to level up from scratch, why not just accept that it takes 20 dungeons to reach level cap and then keep running the additional 180 anyway just for fun? You do the same amount of activity and you have more choice over what you do, because there's no pressure to go for the "most efficient" thing over so you can pick to play what you actually feel like doing today. Or pick by collecting glamour or whatever as a secondary goal.
    (1)

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