
Originally Posted by
Fyrebrand
I too would prefer new jobs to start off at a lower level. Leveling is one of the great parts of an MMO -- watching my character grow, getting new gear, the empowerment of learning a new skill or spell. Even hearing that familiar "LEVEL UP" jingle is one of the genre's little joys. I don't think we necessarily have to start at level 1 though. The extremely limited skill set at that low a level is just not very interesting. I think starting at 50 or 60 might be a good place to give us a "new job starter kit" and go from there.
Rather than making it optional to start at a lower level, how about the job starts off lower by default but you can buy an xp boosting consumable? I don't know if it would cost gil, or tomestones, or whatever else. It shouldn't come at so high a price that it's a problem for anyone to buy them, but it shouldn't be a negligible cost either. Just enough so players can weigh their options, and decide if it's worth it for them to fast-track the new job or level normally at their leisure.
I don't want to see any more nonsense with base classes and job stones, but I am 100% with you on wanting more job story quests. I accept that we have "role quests" now instead of job quests, at least for existing jobs. There are just so many jobs now, and if they keep adding more with each expansion, something's gotta give. But I feel that new jobs don't get enough love. The Sage quests especially, were completely uninteresting to me. I honestly can't even remember what happened in them, or who any of the characters in that story were. And we'll never have anything more about it. That was literally the entire existence of Sage, narratively.
We don't need to have the same amount of quests throughout the leveling process as old jobs got, but if new jobs started at 50 or 60, maybe... a job quest every 5 levels or so? That's still plenty of time to establish some more "class fantasy" and lore.