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  1. #21
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    I too would prefer new jobs to start off at a lower level. Leveling is one of the great parts of an MMO -- watching my character grow, getting new gear, the empowerment of learning a new skill or spell. Even hearing that familiar "LEVEL UP" jingle is one of the genre's little joys. I don't think we necessarily have to start at level 1 though. The extremely limited skill set at that low a level is just not very interesting. I think starting at 50 or 60 might be a good place to give us a "new job starter kit" and go from there.

    Rather than making it optional to start at a lower level, how about the job starts off lower by default but you can buy an xp boosting consumable? I don't know if it would cost gil, or tomestones, or whatever else. It shouldn't come at so high a price that it's a problem for anyone to buy them, but it shouldn't be a negligible cost either. Just enough so players can weigh their options, and decide if it's worth it for them to fast-track the new job or level normally at their leisure.

    Quote Originally Posted by ICountFrom0 View Post
    I'd have loved to have a job and class for each, starting at 1. With jobstones, and full plots....
    ... but apparently the 'smol indi company' sees better returns for not doing it, oh well.
    I don't want to see any more nonsense with base classes and job stones, but I am 100% with you on wanting more job story quests. I accept that we have "role quests" now instead of job quests, at least for existing jobs. There are just so many jobs now, and if they keep adding more with each expansion, something's gotta give. But I feel that new jobs don't get enough love. The Sage quests especially, were completely uninteresting to me. I honestly can't even remember what happened in them, or who any of the characters in that story were. And we'll never have anything more about it. That was literally the entire existence of Sage, narratively.

    We don't need to have the same amount of quests throughout the leveling process as old jobs got, but if new jobs started at 50 or 60, maybe... a job quest every 5 levels or so? That's still plenty of time to establish some more "class fantasy" and lore.
    (1)

  2. #22
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,978
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    if you want to start at level 1 and go through ARR content be my guest.

    Should be optional, but i sure will be starting at 80 or buying a skip if it starts at 1
    (0)

  3. 10-17-2023 02:59 PM

  4. #23
    Player
    GTK0HLK's Avatar
    Join Date
    Jul 2020
    Posts
    1,072
    Character
    Selene Halflight
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Sadly it cannot be, The game has existed too long for it to change now.

    SE had chosen the path of least work.
    So there is no deep or intricate Role/Job/Class Quests for the newer Combat Roles.
    There is less reason for them to go back and make Weapons for new combat classes in old expansions.(which I bet they love having that as another drop in the bucket of reasons why they don't want to go back and make New Relic/Ult/Trial/Raid Weapons for New Combat Jobs in old content. as much as I'd love New Zetas - this isnt a joke, Zeta is worth it. But not on alt characters-<says the full zeta>)
    There is also even less they have to worry about with the jobs being entertaining at lower levels, as most will have most their kit at higher levels.(so intended or not, the lack/scarcity of abilities as lower roulettes gets worse.)

    People Love Leveling, no ones got the right to deny or argue against anothers preferences in what they enjoy.(if they treat it as subjective. Since it's a For all game.)

    Though I get how some may love playing with the new toys day 0, and only require to level 10 times.

    Telling them to make their own content is utterbull by saying to purposefully queue in old content.
    (unrelated kind of/adjacent. But Leveling in itself is part of the games enjoyment. if it was not, everything would be Capped.)
    It's like many forget how people feel about the lack of content/increase in boredom as of late. and peoples view on some making alt characters.

    Regardless, game has existed for way too long.
    It exists how it is, and it won't change OP.
    (Even though one can find many subjective and objectives. Like Side effects of increase in queues being more even spread, rather than top heavy as more expansions release. as just one)
    [if it was a new MMO, probably wouldn't hurt if it all started at 0-1. If so, then boosts also would be pretty evenly valued to all jobs, regardless of how you view boosts.]

    TLDR:
    It's far too late for XIV to even consider that, even if it has its merits(which many don't want to even consider, for also good or bad reasons)

    [But I would whole Heartedly Support it, if they also adjusted and added more to the game, outside of just increased Leveling. Optional is always there for sure. But it will always be a you have no choice regardless]
    (0)
    Last edited by GTK0HLK; 10-17-2023 at 06:07 PM.

  5. #24
    Player
    CamuiKushi's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    312
    Character
    Camulos Kellesha
    World
    Adamantoise
    Main Class
    Gunbreaker Lv 100
    Whenever I wanna get the feel for a new job I just go into POTD. Not exactly the same but it gets the job done.
    (1)

  6. #25
    Player
    TomsYoungerBro's Avatar
    Join Date
    Oct 2022
    Posts
    475
    Character
    Tim Brady
    World
    Jenova
    Main Class
    Dark Knight Lv 100
    One of the reasons to create an alt is to enjoy the leveling experience again (if that is what you like). The game doesn't need to create a system to arbitrarily do that on your main account.
    (0)

  7. #26
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Fyrebrand View Post
    Rather than making it optional to start at a lower level, how about the job starts off lower by default but you can buy an xp boosting consumable? I don't know if it would cost gil, or tomestones, or whatever else. It shouldn't come at so high a price that it's a problem for anyone to buy them, but it shouldn't be a negligible cost either. Just enough so players can weigh their options, and decide if it's worth it for them to fast-track the new job or level normally at their leisure.
    Why force people to start off at low level? Leveling is the same boring chore it always was. If you want to start out low, that's fine with me, but adding a cost for other players that just gets in the way would be a terrible step backwards.
    (1)

  8. #27
    Player Ravenblade1979's Avatar
    Join Date
    Jun 2016
    Posts
    598
    Character
    Anastasia Minou-rose
    World
    Adamantoise
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Andy_T93 View Post
    I appreciate that most people would prefer to start at 80 (likely starting level) and certainly don't want that taken away but every now and then I like going back to level 1 and taking a class all the way to 90 (soon to be 100) sadly I just got my last DPS class to 90 (black mage) and it kinda sucks that unless I make a brand new character I can't really do that levelling journey, It was a nice little project which I did very casually over a 6 week period

    So yeah that's it really
    Mk so a redo token type scenario. It's doable but since you the literal first I seen wanting this..won't happen. You could always play new game plus so you are gated to certain ilvls. Otherwise yeah...make an alt. I have a few and enjoy relevelling.

    The issue I do see with you want is that for 1-15 you can't really do dungeons for exp. So you stuck with fates, leves and I believe guildhest at level 10. Not to mention the lack of any real skills. Pretty braindead that early on.
    (0)

  9. #28
    Player
    Xaruko_Nexume's Avatar
    Join Date
    Jun 2021
    Posts
    671
    Character
    Xaruko Solo
    World
    Seraph
    Main Class
    Red Mage Lv 90
    I love the OP's idea, even though they would never do it because so many people just want to be max level as fast as possible no matter what always.
    (0)

  10. #29
    Player Stormpeaks's Avatar
    Join Date
    Jun 2021
    Posts
    2,668
    Character
    Maya Jcb
    World
    Halicarnassus
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Fyrebrand View Post
    I too would prefer new jobs to start off at a lower level. Leveling is one of the great parts of an MMO -- watching my character grow, getting new gear, the empowerment of learning a new skill or spell. Even hearing that familiar "LEVEL UP" jingle is one of the genre's little joys. I don't think we necessarily have to start at level 1 though. The extremely limited skill set at that low a level is just not very interesting. I think starting at 50 or 60 might be a good place to give us a "new job starter kit" and go from there.

    Rather than making it optional to start at a lower level, how about the job starts off lower by default but you can buy an xp boosting consumable? I don't know if it would cost gil, or tomestones, or whatever else. It shouldn't come at so high a price that it's a problem for anyone to buy them, but it shouldn't be a negligible cost either. Just enough so players can weigh their options, and decide if it's worth it for them to fast-track the new job or level normally at their leisure.



    I don't want to see any more nonsense with base classes and job stones, but I am 100% with you on wanting more job story quests. I accept that we have "role quests" now instead of job quests, at least for existing jobs. There are just so many jobs now, and if they keep adding more with each expansion, something's gotta give. But I feel that new jobs don't get enough love. The Sage quests especially, were completely uninteresting to me. I honestly can't even remember what happened in them, or who any of the characters in that story were. And we'll never have anything more about it. That was literally the entire existence of Sage, narratively.

    We don't need to have the same amount of quests throughout the leveling process as old jobs got, but if new jobs started at 50 or 60, maybe... a job quest every 5 levels or so? That's still plenty of time to establish some more "class fantasy" and lore.
    How about we dont force ideas on others ?

    That sounds like a good plan.

    You can stay away with that idea lmao, that's the level these jobs start at, I aint paying to get a "level up", either via gil or mog station or even an item, it's fine the way it is, just make an alt.
    (0)

  11. #30
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Stormpeaks View Post
    How about we dont force ideas on others ?

    That sounds like a good plan.

    You can stay away with that idea lmao, that's the level these jobs start at, I aint paying to get a "level up", either via gil or mog station or even an item, it's fine the way it is, just make an alt.
    Honestly not even needed to make an alt. All parts of the leveling experience sync them down anyway so if they really wanted to they could just run low level dungeons in order or run early PotD. Job quests are also replayable.
    (0)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

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