Quote Originally Posted by Sjark View Post
I would love for them to revisit older parts of the game.

An interesting overworld
The ARR overworld is really interesting, but the further down the expansion lines we go, the more empty the open world becomes. Side quests help a little, same with fate. But side quests you only do once, and fates are so easily stomped on because syncing is completely screwed up in this game (Bozja skirmishes melting like ice for example)
I think flying ruins a lot of the game, and that we gain it way too easily. I'm not saying it should be as difficult to unlock as it can be in MMOs like WoW, but just a little more.
Mindblowing to me that it took them until ShB, to realise that maybe they should give players the opportunity to gain mount speed increase earlier than AFTER completing MSQ.

After we got flying in ARR, I really wished they would add something to the areas we suddenly had access to. So many empty high up areas that just screams "we were not intended to be seen!"
More standalone overworld content (as in content that isn't tied to doing fates for ambiguous crystals required for some weapon/armor grind *hint frickin' hint, Square...*) are some of my most sought after additions. An example that came to mind recently...

It's been a long while since I played WoW, but one of the things I always really liked about it's world, at least the bits I explored, were these little chests you'd find every now and then, usually among some group of enemies and/or hidden away in some nook off the beaten path. I don't remember there being anything exceptionally novel in them, but to me they were always nice little distractions, and I'd like to see something like that in XIV.

Chests scattered around every zone, guarded by a group of enemies, and/or an elite enemy. Slaying all of them will grant you a key to the chest(s) they guard. They could contain a handful of zone-specific gathering materials, enemy drop materials, a bit of gil (or allagan coin pieces to vendor for gil), some shards/crystals, and like 5-10 poetics or something. You wouldn't always get all of these, but that could be the base spread. Make chests personal (player-specific) so you can't have your chest sniped by another player, have the guards on a mild respawn timer, just long enough to discourage camping one single chest location. Everyone in a party is granted access to chests, though maybe divvy the loot between each member so you're not just multiplying loot per member. Add some relevant achievements and weekly challenge log entries, and you've got yourself a new thing. It's not a big thing, but it's at least a thing in an otherwise empty overworld.

I just want the dev team to get creative, make overworlds interesting again. Do aaaanyythiiiing, please.