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  1. #1
    Player
    Sjark's Avatar
    Join Date
    Jan 2022
    Posts
    17
    Character
    Saya Sjarking
    World
    Cerberus
    Main Class
    Dark Knight Lv 90
    I would love for them to revisit older parts of the game.

    Chocobo
    Bring it up to date, like removing outdated stats like accuracy, and give it more/better things to do.

    An interesting overworld
    The ARR overworld is really interesting, but the further down the expansion lines we go, the more empty the open world becomes. Side quests help a little, same with fate. But side quests you only do once, and fates are so easily stomped on because syncing is completely screwed up in this game (Bozja skirmishes melting like ice for example)
    I think flying ruins a lot of the game, and that we gain it way too easily. I'm not saying it should be as difficult to unlock as it can be in MMOs like WoW, but just a little more.
    Mindblowing to me that it took them until ShB, to realise that maybe they should give players the opportunity to gain mount speed increase earlier than AFTER completing MSQ.

    After we got flying in ARR, I really wished they would add something to the areas we suddenly had access to. So many empty high up areas that just screams "we were not intended to be seen!"

    An world that changes over time
    With the moogle tribe, you help them rebuild... a square, rest of the zone is perpetually still in ruins. Wish that over a long time period, maybe sped up by helping them, you could see the moogles improve more in the zone.
    Same with Ishgard, The Doman Enclave (what wasted potential) Garlemald, and for that matter, Gyr Abania! If nothing else, an airship landing in the Lochs. So that you can travel from New Gridania and to the Lochs with an airship.

    Island Sanctuary
    Making it a cooperative experience would be so much better.

    Gearing should be more flexible and interesting
    The substats are boring. Tenacity feels pointless, Piety is "take only as much as you need".
    Speed is generally only a "take a little to reach a slightly better speed for comfort".
    Beyond that it is mostly just a rule of "as much crit as possible, then DET/DH."

    For a game about playing any job you want, they really hamstring you when it comes to raiding gear, to an honestly baffling point. Only one piece per week, and that even applies to alliance raid gear that is near pointless for anything other than catch-up and fashion. If you are unlucky, you could be spending months of clearing just to get 1 body/leg piece. That's insane, and a fast way to burnout.

    Grand Company
    Keep them relevant throughout the game. You keep feeding them items blessed by gods, yet the best they can trade you is a coat for level 50?
    Beyond pvp, there should be more reasons to care about the GC.
    Ishgard as a Grand Company should be possible.
    -
    I could probably go on, but yeah....
    (4)

  2. #2
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Sjark View Post
    I would love for them to revisit older parts of the game.

    An interesting overworld
    The ARR overworld is really interesting, but the further down the expansion lines we go, the more empty the open world becomes. Side quests help a little, same with fate. But side quests you only do once, and fates are so easily stomped on because syncing is completely screwed up in this game (Bozja skirmishes melting like ice for example)
    I think flying ruins a lot of the game, and that we gain it way too easily. I'm not saying it should be as difficult to unlock as it can be in MMOs like WoW, but just a little more.
    Mindblowing to me that it took them until ShB, to realise that maybe they should give players the opportunity to gain mount speed increase earlier than AFTER completing MSQ.

    After we got flying in ARR, I really wished they would add something to the areas we suddenly had access to. So many empty high up areas that just screams "we were not intended to be seen!"
    More standalone overworld content (as in content that isn't tied to doing fates for ambiguous crystals required for some weapon/armor grind *hint frickin' hint, Square...*) are some of my most sought after additions. An example that came to mind recently...

    It's been a long while since I played WoW, but one of the things I always really liked about it's world, at least the bits I explored, were these little chests you'd find every now and then, usually among some group of enemies and/or hidden away in some nook off the beaten path. I don't remember there being anything exceptionally novel in them, but to me they were always nice little distractions, and I'd like to see something like that in XIV.

    Chests scattered around every zone, guarded by a group of enemies, and/or an elite enemy. Slaying all of them will grant you a key to the chest(s) they guard. They could contain a handful of zone-specific gathering materials, enemy drop materials, a bit of gil (or allagan coin pieces to vendor for gil), some shards/crystals, and like 5-10 poetics or something. You wouldn't always get all of these, but that could be the base spread. Make chests personal (player-specific) so you can't have your chest sniped by another player, have the guards on a mild respawn timer, just long enough to discourage camping one single chest location. Everyone in a party is granted access to chests, though maybe divvy the loot between each member so you're not just multiplying loot per member. Add some relevant achievements and weekly challenge log entries, and you've got yourself a new thing. It's not a big thing, but it's at least a thing in an otherwise empty overworld.

    I just want the dev team to get creative, make overworlds interesting again. Do aaaanyythiiiing, please.
    (0)

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