Much of the casual content has suffered greatly in the claim of making the game "accessible". However it's done little more than systematically reduce the effected content into only requiring a few functioning braincells to complete. Duties are now basically a linear path in the same format. Sure some people complained about specific things in some of the older duties back in ARR and HW, however they at least felt different from each other which made spamming roulettes far less monotonous.
I feel the actual audience Yoshi-P has shifted to catering to are the gaming equivalent of "social drinkers". Social drinkers don't actually enjoy alcoholic beverages, they simply drink them at social events or with friends to maintain an image.
However the job design in the game on the other hand has had the most damage done to it in an attempt to cater to the elitist part of the raiding community resulting in homogenization of jobs and loss of identity to fill cookie cutter templates and more recently the whole 2 minute meta.
The Endwalker relic acquisition and upgrade process is atrocious and I find it ridiculous they're trying to call it an amazing success based on the number of weapons obtained and upgraded by players when it's essentially being facilitated by players going "oh, that type of tomestone is capped again, I'll go buy 3 more space rocks. If they wanted a more obtainable tomestone weapon they could have just deleted the raid token requirement from the existing ones. I personally enjoyed the Hildibrand quests, however I would not have tied the Manderville weapons to it and instead would have preferred something centered around Godbert possibly involving an exploratory zone of some kind of massive Manderville labyrinth hidden beneath the Gold Saucer that house Manderville had been using to store all manner of things over generations to uncover the secrets to create said weapons.
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