Quote Originally Posted by Stizzle View Post
As it stands FFXIV seems more focused on aesthetics and mediocrity rather than challenging or compelling gameplay.
For the casual content like dungeons, yes. Although I am glad that the newly-produced dungeons don't telegraph everything with orange circles so much anymore.

Everything from Savage raids to MSQ bosses are nothing more than a scripted dance
It's been that way for most of the game's life, except certain ARR bosses. I have no problem with it and it means you can feel confident about a fight once you've learned it.

which when memorized offer little to no challenge.
Depends, because some specific mechanics do have RNG in them.

Completion rewards are quickly replaced by tome gear at next patch which offers no real incentive aside from having slightly stronger equip for a few months to the truly dedicated.
It does feel that gear gets replaced too often. It would be nice if crafted gear for the next tier was the same item level as the raid gear from the previous tier and that this was the beginning item level of the next raid series. Getting all that raid gear only to discard it for crafted gear in the next tier doesn't feel good.

Jobs/Classes seem to have no true individuality
Yes that has been eroding, especially after they stopped caring about it with the release of Shadowbringers. At least a bit more uniqueness would be desirable.

Partyfinder seems to be riddled with more advertisements for venues and RP scenarios than actual content
If it is, then I didn't notice behind the over 100 high-end duties listed. I don't really look at the Other category much. It really doesn't matter though. Lots of people don't raid, so why not have 100 parties for people who don't as well?