I completed a few of those along with the Aht Urgan mythics back in those days. The time commitment decreased dramatically when you have enough gil to just simply buy all the ancient currency and alexandrites needed from ppl's personal bazaars.
The thing I found most humorous in FFXI though was the amount of ways the game essentially just handed gil out to players, yet most players never did the activities tied to those income sources. Then complained about always being broke while obsessing over rare NM and HNM drops.
Leveling felt like a grind on the first job taken to cap. Which originally was 50. They then increased it a few times during The Rise of Zilart until settling on 75 for quite a few years. With better knowledge of the game and also better gear, leveling jobs after that first one was quite a bit easier and quicker. And I quite enjoyed sitting in towns wearing my Maat's Cap lol. His fight was kind of interesting in that it had 2 win triggers when doing it to increase your level cap. The first was to just KO him, The other was dependent on which job you were facing him as. However it appeared doing the rematches later with other jobs to eventually claim his hat only had the option of knocking his HP down.
However in response to the person you replied to, grinding has been present in FF games after 3. FF5 had a job system as well which encouraged grinding to level multiple jobs on characters to cross slot skills. FF6 had grinding to learn magic from Magicite, FF7 was materia and limit break upgrades, FF8 i don't think counts since you basically just needed to draw stacks of magic charges out then link them and beat the game at like lv 4, FF9 had skill learning from gear pieces which had to be found or purchased, 10 had the sphere grid system. Sure you could skip the grinds I mentioned on those titles, however doing so would just make the game exponentially harder for you or in some cases might turn a normal boss fight into a massive progression wall.

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