Quote Originally Posted by Jojoya View Post
I think the problem we're running into is that some players are trying to find some sort of meaning to getting a relic when other players will never consider it more than a flashy item used for glamour that requires more effort to obtain than other weapons.


Which is false. There are many paths to completing the relic because there are many paths to earning Causality. Not everyone does the same content. Eventually those methods all converge into making the purchase of the items from the vendor but getting there will vary from one player to the next.


Yet that's exactly what you're asking SE to add for the relics - an artificially limiting way to obtain the next stage or completion of a weapon.

Why is it okay when SE artificially limits things but not okay when you choose to do it yourself?

For that matter, let's say SE does add an option so run some piece of content multiple times to get a dropped item and it takes 20 of those dropped items to purchase one of the items from the vendor that would otherwise cost 500 Causality.

Can you say in all honesty that you would choose the drop method when it's less efficient than running other content to get the Causality?


What are they there for other than another reason for players to repeat content to fill time between patches?
Casuality tomes really are just an illusion of choice. The reason being that they are handed out in large quantities by any piece of lv 90 content. There is no actual need to "farm" these tomes if you're doing other activities for other rewards. Most cases when doing so you end up capping those tomes and not noticing until that message starts popping up saying you can't carry any more. This is why a specific type player thinks it's the greatest thing in the world. They're basically being given a reward for doing nothing that used to take a commitment of time and some small amount of effort.