Quote Originally Posted by Jojoya View Post
snip
The interview in question: https://www.4gamer.net/games/199/G019924/20230825055/

Jeeqbit has underlined some parts, one of them being the relic weapons in another thread:
Quote Originally Posted by Jeeqbit View Post
[...]On Relics: "In the past, the idea was that it would be okay if you just made one job, and the time calculation for Zodiac Weapon was set at 120 hours, but now that the range and amount of content has expanded, there is less time to devote"

"If you plan to have multiple jobs produce items, it will take a toll on your inventory if you go around collecting special reinforcement items, and it will be difficult to tell how much you have strengthened. Therefore, we made it so that Allagan tomestones"

"young people who play online games these days choose not to play unless it is easily available. However, as I mentioned earlier, if players are enjoying playing multi-jobs these days, I think our game design should be designed to reflect that."

"On the other hand, there are also voices saying that they want enhanced content or exclusive content for weapon production. It's a voice that never existed before... However, in Bozja we created a system where weapons could be strengthened both inside and outside of the content, but in the end it came down to efficiency. For that reason, it is difficult to know what to do with the next series, but the fact is that many players have strengthened the Manderville Weapon this time to the highest level ever."

Again, from ARR to ShB, they stayed consistent with their "grindy, time consuming"-formulae for Relic weapons. This is what I meant by having their vision muddled: relic does not need to appeal to ALL players, and then suddenly they deviate from that.

Tome already filled the niche of not wanting to deal with that but still keep up with the iLv progression. Why do we need another one? (a question not directed at you specifically) So what do we get in return after having this one piece of content ripped off from us? Oh, none? Lmao. So much for being labelled a "theme park MMO".

Using participation as a metric of success can be whacky as we all know it. How are you going to tell that people actually enjoy your content when they set the metric as low as... say, by being online daily without taking account of what you're actually doing to play the game?

By that logic, we should all get relic weapons, necromancer title, a housing plot of our choice, 4th savage floor mount, Isle Perifool/Adenium etc, by simply logging in. Surely that oughta boost the number of engagement in said content, yeah?