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  1. #11
    Player
    Mirage's Avatar
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    Mar 2011
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    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Norack View Post
    right now definitely more intense on GPU, its only singlethreaded game so you could have best CPU in the world and it still wont run 100%. My advice wait until 2.0 before upgraded as this game is poorly optimized to run on anything well. In 2.0 you should be able to play the game fine. As of right now the way its set up this game never utilizes more than 8 GB's of RAM, and I have yet to test out how much GPU power it uses but it never uses more than 10% of my GPU's power cause of a huge bottleneck.
    I'm pretty sure FF14 can make use of several cores. I have 4 cores myself, which means 100% utilization of a single core would show up at 25% total CPU usage in task manager. I have however seen FF14 use around 50%, which would mean it makes use of either all of two cores, or one full core and half of two other cores. Or any other combination that adds up to 50% total.

    I also think you'll find that the vast majority of current PC games do not use anywhere near 8 GB RAM.

    -edit-
    1920x1080 4xaa medium-high graphics settings, 30fps near uldah's aetheryte with a ton of characters on screen. blur because i am a paranoid mother fucker
    (0)
    Last edited by Mirage; 07-06-2012 at 05:46 AM.

  2. #12
    Player
    Norack's Avatar
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    Nov 2011
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    649
    Character
    Norack Sunstorm
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    FFXIV runs on X64 by utilizing WoWx64 because of its single thread usage. That has nothing to do with the amount of cores it can use.
    (0)

  3. #13
    Player
    Laraul's Avatar
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    Nov 2011
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    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Norack View Post
    FFXIV runs on X64 by utilizing WoWx64 because of its single thread usage. That has nothing to do with the amount of cores it can use.
    Process Explorer tells me that it's created 48 separate threads on my system.
    (1)

  4. #14
    Player
    Mirage's Avatar
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    Mar 2011
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    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Norack View Post
    FFXIV runs on X64 by utilizing WoWx64 because of its single thread usage. That has nothing to do with the amount of cores it can use.
    Wow64 lets 32-bit programs run natively in 64-bit CPU modes. This doesn't really impact the number of threads the game can use, or have any significant impact on how much of the CPU it can utilize.

    I'm not exactly sure what you're trying to say. Could you elaborate?
    (0)

  5. #15
    Player
    Norack's Avatar
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    Nov 2011
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    Norack Sunstorm
    World
    Sargatanas
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    Conjurer Lv 80
    the game can create as many threads as it wants, 32 bit has only 1 core thread to go through the operating system, 64 bit OS's have 2 threads to go through. Other people see it though as the handler just cutting the pointers down by half so whichever way you wanna look at it. Either 2 core OS threads or 1 core OS thread cut in half from the 32 bit version.
    (0)

  6. #16
    Player
    Mirage's Avatar
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    Mar 2011
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    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    So it behaves exactly like every other 32bit game running on windows x64 then. If it doesn't affect the amount of usable cores, as you're saying, why even bring this up?
    (0)
    Last edited by Mirage; 07-08-2012 at 05:53 AM.

  7. #17
    Player
    Norack's Avatar
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    Nov 2011
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    649
    Character
    Norack Sunstorm
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Because a 32 bit OS only has 1 thread through the North bridge of the MB. A 64 bit OS has 2 threads through the North bride of the MB. 2 > 1, that being the case that will allow more datum transfer, theoretically loosening up the CPU bottleneck letting the game run 2X faster depending upon GPU architecture of the new engine.
    (0)
    Last edited by Norack; 07-08-2012 at 10:13 AM. Reason: mixed up the north and south bridges, derp moment.

  8. #18
    Player
    Laraul's Avatar
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    Nov 2011
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    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I'm not sure what Norack is saying. Instead I looked up 64 bit on Wikipedia.
    (0)

  9. #19
    Player
    Mirage's Avatar
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    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Norack View Post
    Because a 32 bit OS only has 1 thread through the North bridge of the MB. A 64 bit OS has 2 threads through the North bride of the MB. 2 > 1, that being the case that will allow more datum transfer, theoretically loosening up the CPU bottleneck letting the game run 2X faster depending upon GPU architecture of the new engine.
    So basically you're saying a native 64bit application performs 2x faster than a 32bit app running on an x64 CPU.

    Well, that's not exactly what real life examples show. 64bit photoshop does not apply my effect filters twice as fast as it does in 32bit mode, for example.
    (0)
    Last edited by Mirage; 07-08-2012 at 10:00 PM.

  10. #20
    Player
    Ayla's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    36
    Character
    Ayla Unicorn
    World
    Odin
    Main Class
    Marauder Lv 45
    "Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." Einstein

    That's all I have to say.
    (0)

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