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  1. #1
    Player
    DragonHearthX's Avatar
    Join Date
    Jan 2020
    Posts
    23
    Character
    Knottda Tank
    World
    Midgardsormr
    Main Class
    Dancer Lv 90

    Concerning the 2 new Jobs

    If we are going to have a pirate as our melee job and it will most likely use scouting gear, I would like it to branch off of the Rouge class at level 30. The ground work is already there.

    As for the magic dps class. If it is going to be the geomancer (the astrologian of kugane), I would also like it to be available at level 50 along side the samurai.

    These 2 new jobs would be available for the free version as well. As incentives to draw in new players. I know that some fans may be upset if they did it this way, but I am looking at the longevity of the game.

    If you have the new classes at level 70+, new players will not get the chance to try out the new cool flashy thing and be forced to play for hours of a job they didn\\\\'t want to play. Which they may decide to pass on the game all together because of it.
    (0)

  2. #2
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,369
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    If the new jobs start at low levels, existing players will be annoyed at having to grind them all the way up before they can continue the story. We've already seen that back in Heavensward.

    There's really no perfect solution here, unfortunately. One way or the other, somebody's gonna be mad about it.
    (18)

  3. #3
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I wish new jobs started at a lower level to give you more time to learn it and make it easier to ease into the class instead of having an entire kit thrown at you when you pick it up for the first time. Unfortunately I highly doubt SE will change their way of starting new jobs and it will start at level 80 and not be attached to any previous class. Also the new jobs are a way for SE to hype up a new expansion and get people to purchase it, the free trial getting stormblood is kind of the incentive for new players to try it out.
    (15)

  4. #4
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I can't imagine them doing this. Paying players want new Jobs but don't want to spend a ton of time leveling them, that's why they start at high level. They always start 10 lower to give room for a few Job quests to establish their lore and as a lowkey way to make a BIT less congestion in the new level cap areas since those players are doing their 10 levels first, which slightly thins the flood of players hitting all the new zones at once.

    And one of the reasons to require the new expansion is to incentivize new players (all players, really) to purchase the expansion. So that's why they're always going to require the expansion for new Jobs, though at the rate they're going, adding a new expansion to the free trial every time a new expansion comes out, free players will have them in ~4 years if they want to stay free players and not pay for the game at all.

    Brand new players already have incentive to play, since they've not played the game before and have access to all the base classes from ARR as well as the HW ones once they get to level 50 and unlock Ishgard, and with the expanded free trial, they can get SAM and RDM both at level 50 (even before going to Ishgard). That's a lot of Jobs.

    While I sympathize on the Rogue thing (Thief/Rogue being one of my favorite archetypes), they'll never do that. They already said they don't like the class system and it was kind of something they were stuck with from 1.X, that's they only reason they did it in ARR. They've only ever introduced one new class after that (Rogue/with the Ninja Job), and all the others are direct-to-Job with no base class (DRK, AST, MCH in HW; SAM, RDM in SB; GNB, DNC in ShB; SGE, RPR in EW) for that reason. They also don't like that one class (Arcanist) branches to let players level both SMN and SCH. I'm not sure WHY that is, but they've mulled splitting them for years and only haven't because players don't want them to, but it's unlikely they'd make another merged class like NIN and COR both coming from Rogue.

    The last argument isn't really going to fly well since that's been true all of FFXIV's history from 3.0 on, yet the game has grown tremendously. Apparently, new players don't mind, and the nice thing about the game is being able to level as many Jobs as you want on a single character. Not to mention most Jobs in the game are flashy at this point.

    I sympathize with your requests, I just don't see them as likely.
    (1)

  5. #5
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,755
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    The only thing im concerned about is how long DPS queue times are going to be, I may not be a DPS main but if im not in the mood for tank i usually go towards DPS.
    Personally I like that they start at 20 levels below max, It gives you enough time to ease into it without being to long of a grind.

    Im not for making people sit through a bunch of out dated content, to get something "new" up to level, as old content really isn't fun with the lack of abilities you have around 1-60.
    (1)

  6. #6
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Probably gonna get them at 80. That said, I can't wait to see what they come up with tbh.
    Maybe jobs that build up some gauge or resource, then spends it, ideally in a 15 sec window every 2 minutes.
    (7)

  7. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,755
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kansene View Post
    Probably gonna get them at 80. That said, I can't wait to see what they come up with tbh.
    Maybe jobs that build up some gauge or resource, then spends it, ideally in a 15 sec window every 2 minutes.
    Daring to say but they might even have a 2minute buff... that get this... increases party damage
    (9)

  8. #8
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by DragonHearthX View Post
    If we are going to have a pirate as our melee job and it will most likely use scouting gear, I would like it to branch off of the Rouge class at level 30. The ground work is already there.

    As for the magic dps class. If it is going to be the geomancer (the astrologian of kugane), I would also like it to be available at level 50 along side the samurai.

    These 2 new jobs would be available for the free version as well. As incentives to draw in new players. I know that some fans may be upset if they did it this way, but I am looking at the longevity of the game.

    If you have the new classes at level 70+, new players will not get the chance to try out the new cool flashy thing and be forced to play for hours of a job they didn\\\\'t want to play. Which they may decide to pass on the game all together because of it.

    Not gonna happen. They tested the water with Scholar/Summoner (Plus they needed a second healer for ARR, because Paladin was the 'secondary healer' in 1.X) and there were balance issues, and some stuff can't be gotten rid of without issues (Like useless Physick on Summoner) and they weren't gonna be doing that again.

    All jobs in the future will have its own job crystal and start at a boosted level, in which you need to be in the right expansion stuffs to have access to.

    If people want to try out things from lower levels, they can easily go into lower level dungeons with squadron stuff/ect, or even just use a striking dummy for a while to practice the new stuff.

    You just need to unlock the class and test out what it has to see if it feels like anything you wanna try out, and they have options to try out said things too.

    And they're HIGHLY likely not gonna make the newest classes free for everyone to use. They need to keep newest 'Ohhhhhh shiny!!!!!' things behind some kind of pay wall to access (Buying the expansions), because those are times where they make huge boosts of money.

    Also they will make both new classes start off at the same level as one another (lv30 for the 3.X classes as an example because they started with job crystals, Sage and reaper both started at the same boosts levels, same for every expac with new classes)




    But these are things that 'You would like'. 99.99999999% chance they won't happen the way you want them to.
    (5)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  9. #9
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,579
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Make one start at level 1 and the NPC is located at Western Thanalan (X11, Y13).
    (0)

  10. #10
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,771
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by DragonHearthX View Post
    I would like it to branch off of the Rouge class at level 30.
    It won't because it will start at level 80. SE has a consistent way they do things and they don't normally break from it.

    They also tried to branch out SMN and SCH from ACN and it caused a lot of problems for balancing (although this was because of the different roles filled by a healer and DPS and their different amounts of damage), so they never did it again and it is unlikely they ever will.

    The ground work is already there.
    It's not because they haven't made weapons for it from all the different content released prior to level 80 and even some of the level 80-90 choices will be limited. I believe that this is a major reason, but they also want you to be able to pick up the job from the start and go through the expansion with it.

    To be honest, that would be easier to do if they started it at level 90, but I think they want to have some job quests for each new job to help set the aesthetic and lore for it.

    These 2 new jobs would be available for the free version as well.
    They need to provide a reason for why you should buy the game and subscribe. New jobs is one of them.

    If you have the new classes at level 70+, new players will not get the chance to try out
    That's true, but they can actually play them early on if they overlevel through roulettes because, after a mistake they made in Heavensward, they made all new jobs begin in the 3 starting city states.
    (6)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

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