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Thread: Sil'dih

  1. #1
    Player
    Zyph's Avatar
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    Zafeira Zhalwann
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    Sil'dih

    Was playing the Miner quests and one of the NPC was talking about Sil'dih, an ancient city that was much like Ul'dah. She was talking about "gazing upon the ruins" and things like that. As far as I know, that's the only time it's mentioned, and it intrigued me.

    I'm really hoping that 2.0 includes actually ruins of Sil'dih. Something reminiscent of the ruins out in Sauromugue Champaign in FFXI, with crumbling walls and towers. Something to liven the area up. Maybe even an explorable dungeon kind of like Shposhae?
    (13)

  2. #2
    Somehow I highly doubt it'll happen unless that's part of the "each area will have multiple themes", since it seems unlikely given the current ruins you can find and SOMEWHAT explore in a way, they liter with monsters that'll attack you for more than you'll ever have HP wise, almost as if to say "why are you exploring? Gtfo" like they don't want you there lol.

    In XI a lot of ruins were indeed left over from ancient times or war times (Sauro is mostly fortifications during the Crystal War) and since in XIV we know that something big happened in the past, you'd expect to see a fair bit more, but a lot of Garlean controlled areas aren't even open to us yet.

    In 2.0 we'll probably get something with an expansion at some point, but I think the MAIN thing they need to do is redo the damn attribute system if they're going to liter ACTUAL PLACES YOU SHOULD SEE WITH MONSTERS WHO CAN ONE HIT YOU >__> There's also a city in the sky we'll eventually have to explore which I hope they can make it rival Ru`Aun Gardens in terms of lore and functionality and not something lazily thrown in just to have new zones.
    (1)

  3. #3
    Player Denmo's Avatar
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    It's unfortunate that there's not much of Sil'dih to see. I'd imagine that they had more plans for it later on, but that was put on hold until 2.0 sorted other things out first.

    Quote Originally Posted by Elexia View Post
    In 2.0 we'll probably get something with an expansion at some point, but I think the MAIN thing they need to do is redo the damn attribute system if they're going to liter ACTUAL PLACES YOU SHOULD SEE WITH MONSTERS WHO CAN ONE HIT YOU >__>
    What does point attributes have to do with a long lost civilization, or even monster spawns? If they choose to put level 70+ monsters in an area, that's SE's business. If they had actual content to go in that area, I'm pretty sure they'd move the monsters elsewhere. Please don't derail the thread into a 'point'less argument about points (see wut I did thar). Especially when point attributes are the least likely thing to be changed anytime soon.
    (16)

  4. #4
    The issue is, the way this game works monsters well above your level can hit you for 2-4x your max HP, which honestly shouldn't be the case at all. This is what limits exploration because of pretty much auto dying trying to explore due to SE's poor monster placement while having a poor attribute system.
    (0)

  5. #5
    Player
    Meow_Zedong's Avatar
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    Sil'dih is underground at this point according to lore. It was destroyed in one of the Umbral Eras and eventually buried by sandstorms. It's most likely near-by Copperbell Mines because there is a section of the mines called the Sil'dih Aquaducts. You can see it on the map and it was used as the area you fight the Lambs of Dalamud in that one live event quest.

    That's all I know about it. I'd love being able to time-travel back to explore the city (like in that one XI expansion where you time-travel).
    (8)

  6. #6
    Player
    Gospel's Avatar
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    Gospel Gestalt
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    Sil'dih is actually Raccoon City. If you don't believe me, go talk to the NPC that flags the Monk quest. He'll give you the whole back story on it.

    Edit: Here's the history from Erik.

    "I need hardly mention that Sil'dihn civilization is now centuries dead.

    Sil'dih was plunged into chaos in the wake of King Lalawefu's demise─or the King of Springs, as he was known. Despite the success of his economic reforms, the tax increases he imposed did not sit well with his subjects. This, coupled with a prolonged sequence of untimely droughts, fomented unrest among the people and in time sparked violent unrest throughout the kingdom. Sil'dih was not alone in its want for water. Ul'dah, too, felt the effects of the droughts. The sultan at the time, Sasagan Ul Sisigan─ Ah! But perhaps you recognize the Ul name? The current sultana, Nanamo Ul Namo, represents the second Ul dynasty. She is Sasagan's distant descendant. Now...where was I? Ah, yes! Right, so, Sasagan ordered an attack on Sil'dih to claim the water resources discovered as a result of Lalawefu's flood control acts.

    But the royalty and nobility of Sil'dih would not remain idle. They mobilized their nation in the face of this crisis, and the people fought with great tenacity against the Ul'dahn threat. The full strength of both nations met in battle, and the end result was an arduous protracted conflict. Though arguably more desirable than surrender, the ruling Sil'dihn elite took little pleasure in having succeeded in uniting the theretofore querulous citizenry to fight. For despite all they accomplished, every day spent waging war dragged the nation's financial affairs─which you will recall had only just been brought under control─back into the mire.

    To bring an end to the long military deadlock, Sil'dih devised and set about implementing a perverse yet ambitious strategy. It sought to zombify the deceased among its army, that they might fight again. At first, it appeared to have worked. Yet at the height of hostilities, the Sil'dihns lost control over their necrotic creations. The undead turned on their masters, and before long the zombification had spread to a majority of the population. Ever knowing an opportunity when they saw one, the Ul'dahns grasped this turn of events to justify their war─now proclaiming it a crusade to send these zombies to Thal. After seeing to the extermination of all zombies outside the city, they then sealed the gates of Sil'dih, entrapping both the living and dead within.

    And that, in brief, is a history of the fall of Sil'dih. I only pray that your feeble mind is able to retain it."

    ---

    If I were to take a guess... I'd assume in 2.0 Sil'Dih will be XIV's version of Eldieme Necropolis from XI.

    Wishful thinking~
    (12)
    Last edited by Gospel; 07-05-2012 at 08:03 PM. Reason: Knowledge is power, yo.

  7. #7
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    SuzakuCMX's Avatar
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    My god I want it open
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    Peach Parfait/Khulan Angura on Gilgamesh

  8. #8
    Player
    WednesdayEve's Avatar
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    Very interesting. Guess I should read more cut-scenes/NPC text instead of skipping them/spamming through the text
    (0)

  9. #9
    Player
    Holy_Dragoon's Avatar
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    It's interesting you bring up Sil'dih. I ran across an NPC in the conjurer's guild that spoke of a city beneath Gridania too. It was not Sil'dih that was referred to, but it seems they share a common trait.

    Both appear to be ruins beneath these current cities.
    Maybe there is something more to these?
    I now wonder if anyone in Limsa speaks of a city buried under Limsa Lominsa.
    (2)


  10. #10
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    KiriA500's Avatar
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    Well, if Nenekko does as she says, she will spend her time making sure Sil'dih isn't forgotten! I really hope she makes a return in 2.0, because I absolutely fell in love with her!

    (7)
    Last edited by KiriA500; 07-05-2012 at 09:29 PM.

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