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  1. #1
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90

    My fellow Monks, what are hoping for in 7.0

    I for one hope they don't re-work the entire thing AGAIN

    Overall I'm happy with where Monk is but there a few things I would like to see added
    1/ Another OGCD we are really light on these and it would be nice to have something else to press between rotations now and then (maybe rework 6 sided star into a normal OGCD with a cooldown)

    2/Finally do something, anything with anatman to make it not pointless

    What would you like to see?
    (1)

  2. #2
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    675
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    anyone who frequents Monk discussion will already know what I'm about, so I'll spare people my usual drivel about Chakra and talk about other stuff for once. I'm gonna mostly repeat some stuff that I've said in a thread almost 7 months back so this is what I would generally like to see outside of the obvious:

    - Pressure Point (trait) - using skills like Forbidden Chakra/Enlightenment, Six Sided Star, Form Shift or Riddle of Wind gives the Pressure Point buff, increasing the next (non-Blitz) GCD skill's damage by 50%. add some more interplay to our kit and I think it would create some interesting situations in both downtime and in conjunction with Perfect Balance.

    - Internal Release (returning oGCD) - 15 second buff on a 45s cooldown, all GCDs under this buff open a Chakra. preferably without the awful delay that Brotherhood has. nothing special, just a roaming cooldown to make downtime more engaging.

    - a visual upgrade to Elixir Field, preferably named Aura Bolt. upgrade the other GCD skills too I guess, it would be cool to see some more XI weaponskills like Shijin Spiral.

    - give Leaden Bootshine the Raiden Thrust treatment. yes, I'm still bothered that one of our strongest combo GCDs looks completely pathetic. it would have some actual quality of life too so people who can't keep track of buffs can notice when Leaden Fist is active by seeing the skill change on their bar.
    (6)

  3. #3
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    773
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    -Something to do in between Blitz windows. More impactful positionals or a more varied rotation to keep us mentally engaged between the fun bits.

    -Anatman being a cooldown to turn us into a super saiyan. Martial artists channeling their ki to power up is such a cool trope and the closest we get is the wet fart that is powering up Forbidden Chakra.

    -Touch of Death. Pretty please? I miss you.
    (2)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,696
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Positionals returned, though alongside some manner of leniency system.

    Twin Snakes and Dragon Kick base potency nerfed; siphoned away towards other actions, especially True Strike, as to allow for Twin Snakes dropping for a GCD to be situationally optimal, as compared to forcing up to 6s of duration waste in all contexts during any normal rotational string (one not manipulable via a [prior] PB).

    Chakra generation (and maybe initial damage display) given a more consistent (and shorter) delay from weaponskill hits.

    Removing Meditation in place of just generating a point of Chakra for each half-GCD spent off the GCD (i.e., of downtime), with granular progress saved and visibly tracked. (Mostly so this can free us up to spend Chakra at less than the maximum amount that can be held at once without needing button-bloat.)

    Chakra spenders varied in actions yet consolidated in button count. (E.g., maybe performing Quivering Palm -> Steel Peak -> The Forbidden Chakra -> Howling Fist -> Enlightenment, based on the amount of Chakra spent, with TFC having a bit of splash damage and the maximum amount of Chakra held and spendable at a time increasing with further unlocks and increases to Chakra's rate of in-combat generation.)

    Some way of (more softly) enforcing form rotations that doesn't require Form Shift.

    Riddle of Wind made more interesting, perhaps even as an alternative to Riddle of Fire (shared charges in such a way that optimal play floats the Riddle of Wind to varied timings and certain odd minutes don't use an RoF despite every even minute burst still using it, etc.).

    Anatman made more interesting, perhaps as something that steadily generates durations (i.e., 1s of duration per second charging Anatman, not draining until after Anatman ends) of each of your personal buffs (Disciplined Fist, RoF, RoW, RoE, and even Sprint) for free, allowing you to seriously unload as soon as uptime resumes.

    Maybe revise Blitz to have 1-step and 2-step forms as well, and the different Blitzes doing more than just slightly varying amounts of damage (though not splitting them merely into ST vs. AoE).

    Maaaaayyybe replace the Chakra system altogether with MP generation, with MP being spendable to rush the cooldowns of your offensive and utility CDs, with said oGCDs returning as a few different actions varied by most recent form and %MP, or something like that. Said returning actions, too, though, shouldn't be left as mere empty apm (mere ST and/or AoE potency to be hit on CD).
    (2)
    Last edited by Shurrikhan; 10-15-2023 at 07:16 AM.

  5. #5
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    349
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    I dont like Nadi and i want oGCDs and positionals back.

    In fact, just go back to 5.4 monk with 7 Chakra added thanks.
    (7)

  6. 10-15-2023 01:54 AM

  7. #6
    Player
    Andy_T93's Avatar
    Join Date
    Jun 2015
    Location
    Limsa Lominsa
    Posts
    169
    Character
    Miles Floof
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by VentVanitas View Post
    anyone who frequents Monk discussion will already know what I'm about, so I'll spare people my usual drivel about Chakra and talk about other stuff for once. I'm gonna mostly repeat some stuff that I've said in a thread almost 7 months back so this is what I would generally like to see outside of the obvious:

    - Pressure Point (trait) - using skills like Forbidden Chakra/Enlightenment, Six Sided Star, Form Shift or Riddle of Wind gives the Pressure Point buff, increasing the next (non-Blitz) GCD skill's damage by 50%. add some more interplay to our kit and I think it would create some interesting situations in both downtime and in conjunction with Perfect Balance.

    - Internal Release (returning oGCD) - 15 second buff on a 45s cooldown, all GCDs under this buff open a Chakra. preferably without the awful delay that Brotherhood has. nothing special, just a roaming cooldown to make downtime more engaging.

    - a visual upgrade to Elixir Field, preferably named Aura Bolt. upgrade the other GCD skills too I guess, it would be cool to see some more XI weaponskills like Shijin Spiral.

    - give Leaden Bootshine the Raiden Thrust treatment. yes, I'm still bothered that one of our strongest combo GCDs looks completely pathetic. it would have some actual quality of life too so people who can't keep track of buffs can notice when Leaden Fist is active by seeing the skill change on their bar.
    Wow those are some great ideas, love that pressure point, and yeah also hate the elixir field animation
    (1)

  8. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,696
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mecia View Post
    I dont like Nadi and i want oGCDs and positionals back.

    In fact, just go back to 5.4 monk with 7 Chakra added thanks.
    While late Stormblood was my favorite iteration of Monk... I don't see how either among Shadowbringers' (A) original unusable-GL-based design and Anatman-dependence or (B) its later just-hit-on-CD oGCD bloat with virtually no core mechanic beyond not letting Chakra overcap... could be seen as better than Endwalker Monk if the latter were just given back its positionals and Anatman and RoW given some extra heft.

    If we can't actually spend/manipulate GL in any meaningful fashion, to significant gameplay addition, I don't care to see it return. In Shadowbringers, it was solely a punishment (especially in shorter encounters) for being a Monk, with no commensurate advantage for that punishment. It took longer than ever to wind up, and Tornado Kick was by then pathetic.
    (2)
    Last edited by Shurrikhan; 10-15-2023 at 03:03 AM.

  9. #8
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    349
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    While late Stormblood was my favorite iteration of Monk... I don't see how either among Shadowbringers' (A) original unusable-GL-based design and Anatman-dependence or (B) its later just-hit-on-CD oGCD bloat with virtually no core mechanic beyond not letting Chakra overcap... could be seen as better than Endwalker Monk if the latter were just given back its positionals and Anatman and RoW given some extra heft.
    It would still feel like a lv70 job masquerading as a lv90 job, like SMN.

    Current Monk feels like the complaints people have of doing nothing between bursts but instead its all throughout. A fast base GCD doesnt make combo GCDs interesting. Neither does fight specific optimizations.

    I dont so much care for the GL timer but taking away 2 damage CDs with it made Monk feel so barebones. I like XIVs more oGCD centric combat system so agree to disagree i guess.
    (3)

  10. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,696
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Mecia View Post
    It would still feel like a lv70 job masquerading as a lv90 job, like SMN.
    It doesn't feel any more like a "level 70 job" than BLM, DRG, NIN, etc., though? (Granted, that is about the most easily misconstrued comparison we can make, as Level 70 Monk in late Stormblood, when 70 was the cap, was probably the most complex it has ever been.)

    Shadowbringer Monk oGCDs were just hit-on-CD. That was it. They were the equivalent of Empyreal Arrow if it didn't even grant Repertoire. And they had far less of an effect on the actual considerations across the periods between bursts than our off-minute Perfect Balance uses do now.

    I wouldn't mind having them back if the cpm weren't just siphoned away from TFC/EnL, simply because I'm an apm junkie, but they offered nothing in terms of complexity.
    • ARR's 10s GL timer actually gave the job depth in a small few contexts just by forcing the occasional Rockbreaker, Sprint, or delayed Demolish to maintain GL.
    • HW's ToD and Fracture gave the job a bit further depth around the 21s Demolish at that time to create more GCD tiers and available variations than ARR's 18s Demolish was capable of despite otherwise being mostly cognitively identical (TK was only used as a finisher, EF was hit-on-CD, and Meditation didn't really see any more use cases than any other ranged filler; it was just outright better than Talon and Daggers in ppgcd and not cancelling combos). Unfortunately, it also replaced GL maintenance and MNK's accordant compositional impact with Form Shift (a chore in place of actual constraints).
    • Stormblood, though only due to a lingering bug paired with Wind Tackle->Riddle of Wind, actually made GL a real resource for once (if only in single-target) and allowed for still more GCD tiers and available variations.
    • Then Shadowbringers removed almost all of that thinking outside of its Anatman opener, in favor of alternatively clunk or empty apm. It was largely the worse state Monk was ever in.
    (3)

  11. #10
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Address the issue of chakra over-capping during brotherhood. Either make the cap for how many we can hold higher (and if they need to, make it so that we only still unlock 5 stacks when using meditate out of combat) or reduce the number of chakras needed to execute forbidden chakra. I also wouldn't mind if, like ninki, if there wasn't another skill added in we could use beyond just forbidden chakra and enlightenment, even if it's one that has a longer cooldown.

    And just spitballing here, might be something they can do to make six sided star or anatman usable.

    Also the job desperately needs something to do between perfect balance windows... though not sure what that might be since too much added means people will just save those skills for burst windows

    Lastly, let using meditate out of combat also give both the lunar and solar nadi. It was really dumb to design the job so that unlike every other job in the game, if played as intended you can't use your hardest hitting move during the party burst window.
    (1)
    Last edited by wereotter; 10-18-2023 at 01:25 AM. Reason: misnamed skill

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