Hello everyone,
I'm new to the forums, and I apologize if this isn't the perfect spot for this discussion—I couldn't find a specific "in-game suggestions" section.
I'm facing a persistent issue that I believe many others are experiencing as well: the detrimental impact of high latency in gameplay, particularly for those of us connecting from a different continent. Since relocating, I've struggled significantly with both high and mid-level content. Although problems like lag-induced hits and laggy snapshotting—that is, when you're struck by an attack you've visibly avoided—are frustrating, they're not the focus of this post.
The real challenge here is ability weaving. Players with high ping can attest that it's virtually impossible to weave multiple abilities between Global Cool Downs (GCDs) without experiencing clipping. This limitation effectively bars anyone with a less-than-ideal connection from participating in high-end content. What exacerbates this issue is that there is a viable solution, yet it's currently outside the bounds of the game's policies.
It's a poorly kept secret that many players resort to third-party tools to circumvent latency issues. These tools, while against FFXIV's End User License Agreement (EULA) and thus risking bans, appear to correct these latency problems seamlessly, making high-level content accessible once again for players with ping over 100ms.
The question then arises: if this is a front-end issue, and if external software can detect high ping and adjust to restore the gameplay experience to the level the developers intended, why hasn't a similar feature been implemented natively in the game client?
Players striving for high-level content are left at a crossroads: either risk violating the EULA to enjoy the game fully or settle for a compromised experience due to high latency. It's an unfair decision no one should have to make. Console players are left without a choice at all.
Therefore, I propose an appeal to the developers: please consider incorporating a mechanism within the game client to automatically compensate for high latency, akin to what these third-party tools achieve. Implementing this feature would not only keep players compliant with the EULA but also promote fairness and inclusivity—core tenets of any esteemed MMO.
Thank you for taking the time to consider this suggestion. I believe it’s a crucial step toward improving the game for all players, regardless of geographic location.