
Originally Posted by
Alhanelem
We already have an auction house built, it's called the market wards. Other than the fact that you have to stick crap on retainers and there is limited capacity for those retainers, it has all the functionality of an auction house. You can search for items by name and buy directly from a UI just like any auction house in any game. Once the changes Camate described are implemented, selling stuff should have the same level of simplicity
UI and design go hand in hand. Any "AH" or "trade" system works through a UI. You change the UI, you're changing the way said thing functions. You should be ecstatic, not worried. And unless you have a degree in computer science or game development, who are you to say what kind of issue any given issue is?
He's not wrong. For the buyer, the market wards pretty much funciton exactly like an auction house. The problems that remain are associated with the sellers- These are the problems that are being addressed by what Camate posted.
So, now we don't just want an AH, we want something that's "better than an AH?" What might that be, if you don't mind me asking?
We have an AH, it's called the market wards, once the bugs are fixed you'll barely even notice it's not 100% exactly the same as <insert game here>'s auction house.
Right now I only have 2 beefs with the system:
1) Retainer UI is still sluggish as all hell, this problem is to be addressed in 2.0
2) Limited capacity of market wards can prevent the player from being able to sell anything at all. Using the other city's wards doesn't solve this problem because you still need to check each city's ward separately. (I expect this is going to be addressed based on the post, but if it's not then it needs to be)