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  1. #1
    Player
    Raikai's Avatar
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    Jun 2017
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    3,286
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Body Count mechanics.
    (4)

  2. #2
    Player
    Avatre's Avatar
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    Jul 2017
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    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Raikai View Post
    Body Count mechanics.
    That is only because the majority of people don't understand how to see the visual cue to resolve the mechanics.

    Puppets bunker 3rd boss, look at the screens. Any white markers on it, need that many more people.
    Alexander AOE marker with silver balls floating above it, that's the number.
    I know there are more than just those two, but they are the ones that I see most during roulettes.

    So simple, yet so hard for people to understand.
    (0)

  3. #3
    Player
    Raikai's Avatar
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    Jun 2017
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    3,286
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Avatre View Post
    That is only because the majority of people don't understand how to see the visual cue to resolve the mechanics.

    Puppets bunker 3rd boss, look at the screens. Any white markers on it, need that many more people.
    Alexander AOE marker with silver balls floating above it, that's the number.
    I know there are more than just those two, but they are the ones that I see most during roulettes.

    So simple, yet so hard for people to understand.
    TBH I was thinking more on an EX/Savage perspective... It's just an annoyance to prog through.

    Actually, I don't hate the mechanic per se, but I do hate the fact that nowadays almost every high end encounter has it. Let this be more of a rare occurrence.

    Thinking about high end mechanics on a second thought, I also wish they would give 'Limit Cut' some vacations through Dawntrail.
    (0)

  4. #4
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Avatre View Post
    That is only because the majority of people don't understand how to see the visual cue to resolve the mechanics.

    Puppets bunker 3rd boss, look at the screens. Any white markers on it, need that many more people.
    Alexander AOE marker with silver balls floating above it, that's the number.
    I know there are more than just those two, but they are the ones that I see most during roulettes.

    So simple, yet so hard for people to understand.
    "Body count" mechanics are most commonly referring to things that will either wipe you or result in more guaranteed deaths if you don't have your entire team, which can include, but is not limited to stuff like Enumeration.

    There's considerably more of them in the present vs. the ARR through SB era and I agree it's rather frustrating when you're essentially required to do every step of a given mechanic correctly to actually see more of a fight because it's impossible to recover if anyone dies at all at specific points.
    (5)
    Last edited by KageTokage; 10-13-2023 at 01:52 PM.

  5. #5
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Raikai View Post
    TBH I was thinking more on an EX/Savage perspective... It's just an annoyance to prog through.

    Actually, I don't hate the mechanic per se, but I do hate the fact that nowadays almost every high end encounter has it. Let this be more of a rare occurrence.

    Thinking about high end mechanics on a second thought, I also wish they would give 'Limit Cut' some vacations through Dawntrail.
    Quote Originally Posted by KageTokage View Post
    "Body count" mechanics are most commonly referring to things that will either wipe you or result in more guaranteed deaths if you don't have your entire team, which can include, but is not limited to stuff like Enumeration.

    There's considerably more of them in the present vs. the ARR through SB era and I agree it's rather frustrating when you're essentially required to do every step of a given mechanic correctly to actually see more of a fight because it's impossible to recover if anyone dies at all at specific points.
    Fair enough. I don't do much of the higher end stuff that isn't Extremes, and even then I'm trying to get back into on-patch Extremes, but haven't had the motivation to do that recently. So the only ones that came to mind were the ones you see in roulettes that have the markers like that(guess Omega Shiva also has Light Rampant, and WoL has the meteors that need people to light up the pads...but that appears not to be what was originally meant).
    (0)

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