Jobs below level 50 (or in some cases 60/70 or for reaper 80) are horrifically boring due to how few buttons they have. I understand they’re like this as to not overwhelm new players but I don’t think giving sprouts more opportunities to have fun at earlier levels is a bad idea. In my own experience, a lot of friends I’ve tried to get into 14 have bounced off due to how unfun jobs are early on. Plus, giving jobs their rotations at earlier levels would make level sync’d content more fun for experienced players.

I don’t mean “give jobs their entire kits at level 50”. What I mean is more like “give jobs roughly what monk has now where it has its core rotational buttons and job gimmicks/gauges at level 50”.

Currently people with MMO experience get the free trial, play 40 hours, beat ARR and they have 5 buttons to press which have minimal interaction with each other. People new to the genre do largely the same thing except jobs gain core abilities or features very late so new players have less time to get used to using them like paladin not getting magic until the 60’s, SMN not getting ITG astral flow until 86, WHM not getting blood Lily until 74 etc.

This would be a fantastic change to see at the start of Dawntrail