they do a lot of damage per second
they do a lot of damage per second
I'm sure this is meant to be flippant, and yet there's a point to it.
Most buttons in most DPS rotations are not special. They simply do some or other amount of plain, featureless damage. Their existence provides difficulty, but not depth. And yet, players complain if you take some of them out, and many even clamor for more such redundancy!
I guess it's something you have to be a specific kind of player to wrap around the mindset behind?
Ironically, XIV is perhaps the one MMO where this holds the least water by a country mile.
The principle appears sound in casual content, but in anything serious, you quickly discover - especially if you're doing content on patch - that the make or break is whether or not your damage dealers are able to deliver enough of the goods to be able to meet Ye Olde Enrage Timer.
In fact, absent a bodycheck mechanic, when you're at or near min IL, a DPS death is far and away more likely to actually be a showstopper than a healer or even an OT death (maybe even an MT death, with aggro being so easy these days). I'm pretty much certain at this point that if you're forming a XIV static and you have a player that you're worried about skill-wise, but who you really want to have in the group for social reasons, the best place to stick them is almost always off-healer, somewhere you'd never dream of putting them in any other MMO.
There's also a reason why SE started moving to big Damage Downs as an increasingly common stick to make players actually do mechanics (even vulns often weren't enough incentive to stay out of fire ... in fact, that's another irritating culture shift right there too. Us MMO old schoolers were taught to respect mechanics and stay out of the fire ... nowadays, the mindset is literally to disrespect mechanics as much as possible in order to push more, you guessed it, DPS. It explains a big part of the disenchantment Healer players experience lately too: at this point, players simply won't respect a mechanic at all unless the punishment is something that the raid healers can't cover for, otherwise SOP is in fact to stand there, take it, and expect restoration rather than slow down the pewpew to avoid it ...).
Yeah, that's a mood.![]()
Players are the ones who prefer to say DPS instead of Damage Dealer or DD. Game developers have adopted what players are familiar with.
Good luck with your crusade to convince hundreds of millions of players world wide to use DD.
Also "DPS" would technically be a noun as it is referring to a calculated value. Colloquially it has been adopted both as a noun (a role performed) and a verb (the action the role performs to generate the numbers used to calculate the value). Welcome to the evolution of language.
I say, just change the acronym if it bothering you. Damage Performance Subordinate, there problem solved, lol.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
This reminds me of the timeless argument of whether it's DM for Deadmines or VC for VanCleef because DireMaul also would be DM. Which also never really made sense, because why would someone in Westfall chat be asking for people for Dire Maul?
DD, DPS, same thing, we all know what both mean so why is it an issue either way
"The will of my friends has etched into my heart, and now ill transform this infinite darkness into eternal light
Unmatched in heaven and earth, one body and one soul that challenge the gods!"
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