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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    That's why I feel the weight of Kardia healing should fall on MP costs instead of on DPS potency. If it's based on how much damage you deal, the healing either becomes an afterthought because you'll just do your optimal rotation anyway
    That's not what we've tended to see from DPS-based healers in other games though. As long as there is sufficient control over (bankability in) the timing/dynamics of that damage, it's tended to be used around healing... just with no complete downtime / never any zero use case (if an MP-efficient CD would otherwise overcharge or a gauge spender overcap, it still gets used).

    Again, I'm not advocating for a %damage-based or damage-potency-based Kardia under the existing kit. It'd basically just be as lackluster a regen as it is now except during Phlegma and AoE-damage based needing obvious constraints -- more work than advantage. But, if we're talking about changes large enough as reworked systems, it makes little sense not also to include in that scope revisions to SGE's offensive/non-curative tools.
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    Last edited by Shurrikhan; 10-21-2023 at 05:23 AM.

  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That's not what we've tended to see from DPS-based healers in other games though. As long as there is sufficient control over (bankability in) the timing/dynamics of that damage, it's tended to be used around healing... just with no complete downtime / never any zero use case (if an MP-efficient CD would otherwise overcharge or a gauge spender overcap, it still gets used).

    Again, I'm not advocating for a %damage-based or damage-potency-based Kardia under the existing kit. It'd basically just be as lackluster a regen as it is now except during Phlegma and AoE-damage based needing obvious constraints -- more work than advantage. But, if we're talking about changes large enough as reworked systems, it makes little sense not also to include in that scope revisions to SGE's offensive/non-curative tools.
    Probably because in other examples of MMOs with DPS-based healers, damage actually is delivered to the party regularly and consistently. FFXIV's damage it far too spread out with massive gaps where no damage occurs from the casual side of content even to the extreme and savage levels of content. I want my gameplay to be consistent, not dependent on a boss hopefully sneezing on the party more than twice in 4 minutes. Sage's DPS kit were to be expanded to include ways of burst healing through burst DPS, and for that burst healing to be necessary for DPS moments, I feel like I'd just be Dosis spamming anyway and praying that someone makes a mistake so that I can cast literally anything else.

    In that world, I'd probably have significantly more cases of accidentally rescuing people into AoEs and going "oops, misclick." just so I could use my DPS rotation.
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