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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I wouldn't mind being freer to pop it, sure. It certainly looks like burst damage tool first and healing only incidentally. Even in high fantasy, we don't tend to heal people with giant laser cannons.

    Granted, the more we deepen Kardia's value/interplay, the more you'd want to potentially reserve bursty attacks for their healing value, while if we were to have healing resource generation scale with potency dealt, then you'd be obliged to hit it on CD, neither of which makes the best use of Pneuma's animation / apparent thematic weight. Hrmmm.
    That's why I feel the weight of Kardia healing should fall on MP costs instead of on DPS potency. If it's based on how much damage you deal, the healing either becomes an afterthought because you'll just do your optimal rotation anyway and reap whatever benefits you generate from the healing when it conveniently lines up with healing requirements (i.e. Assize) or if that is your only way to effectively heal in stressful situations, then you just Dosis spam until healing is needed so that you have enough throughput to survive those mechanics. And neither of those is ideal in my book.

    If you make your standard spells cost 0 MP, and then make Kardia usage based on MP, the MP management becomes a way for you to maintain DPS uptime while meeting healing requirements, and poor management forces you to drop DPS uptime as the penalty instead of gimping your ability to heal. It just stops you from being able to heal and attack at the same time.
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  2. #2
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    That's why I feel the weight of Kardia healing should fall on MP costs instead of on DPS potency. If it's based on how much damage you deal, the healing either becomes an afterthought because you'll just do your optimal rotation anyway
    That's not what we've tended to see from DPS-based healers in other games though. As long as there is sufficient control over (bankability in) the timing/dynamics of that damage, it's tended to be used around healing... just with no complete downtime / never any zero use case (if an MP-efficient CD would otherwise overcharge or a gauge spender overcap, it still gets used).

    Again, I'm not advocating for a %damage-based or damage-potency-based Kardia under the existing kit. It'd basically just be as lackluster a regen as it is now except during Phlegma and AoE-damage based needing obvious constraints -- more work than advantage. But, if we're talking about changes large enough as reworked systems, it makes little sense not also to include in that scope revisions to SGE's offensive/non-curative tools.
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    Last edited by Shurrikhan; 10-21-2023 at 05:23 AM.

  3. #3
    Player
    ty_taurus's Avatar
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    Sep 2013
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That's not what we've tended to see from DPS-based healers in other games though. As long as there is sufficient control over (bankability in) the timing/dynamics of that damage, it's tended to be used around healing... just with no complete downtime / never any zero use case (if an MP-efficient CD would otherwise overcharge or a gauge spender overcap, it still gets used).

    Again, I'm not advocating for a %damage-based or damage-potency-based Kardia under the existing kit. It'd basically just be as lackluster a regen as it is now except during Phlegma and AoE-damage based needing obvious constraints -- more work than advantage. But, if we're talking about changes large enough as reworked systems, it makes little sense not also to include in that scope revisions to SGE's offensive/non-curative tools.
    Probably because in other examples of MMOs with DPS-based healers, damage actually is delivered to the party regularly and consistently. FFXIV's damage it far too spread out with massive gaps where no damage occurs from the casual side of content even to the extreme and savage levels of content. I want my gameplay to be consistent, not dependent on a boss hopefully sneezing on the party more than twice in 4 minutes. Sage's DPS kit were to be expanded to include ways of burst healing through burst DPS, and for that burst healing to be necessary for DPS moments, I feel like I'd just be Dosis spamming anyway and praying that someone makes a mistake so that I can cast literally anything else.

    In that world, I'd probably have significantly more cases of accidentally rescuing people into AoEs and going "oops, misclick." just so I could use my DPS rotation.
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