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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,040
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    In my opinion, you can actually have both an interesting damage kit interaction and also interesting Kardia interactions, the key is interplay within the kit.

    Let's say doing damage builds the addersgall gauge, then let's remove stuff like Druochole and Ixochole, instead, let's say the addersgall gauge is now used to augment Kardia in various ways. That creates interplay between doing damage and manipulating Kardia. Now let's say you have a damage spell equivalent in potency to your filler that converts 1 addersgall into an addersting, that then ties the addersgall gauge back into the damage kit.

    You can build interactions that tie the whole kit together with some tweaking here and there, if only the dev team had the imagination to make something beautiful again.
    (2)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,378
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'm not sure how I feel about the concept as a whole, but I don't dislike it on principle.
    Yeh, I'd see it as like, Kardia augmentation gameplay would be like the fairy stuff on SCH (instead of haima/physis), and Addersgall tools are like Aetherflow. If you were to have only one, you'd have WHM, basically: just Lily heals, nothing else. I wouldn't want SGE to be like that

    For the concern of 'constant trickle Kardia kinda sucks', I don't think it's too big a problem. As long as the augmentation based gameplay makes it feel strong, it having a default weak mode shouldn't be a problem. Could nerf it's potencies and make the augments stronger if it's needed for balance. Unless you meant 'only generate Addersgall from attacking', instead of over time with damage speeding it up, in which case, I'd also say that but I'm thinking about how you'd have certain sections where you need mit from the Addersgalls, but the boss is not targetable to recharge them (like High Concept, or P9S/P12S's limit cuts). The 'over time' guarantees that Jimmy NoThumbs would have at least a certain amount of Galls coming in (eg enough to cover the mit requirements of the fight), but players who are trying to optimize would find their Gall economy to be stronger (cos they're doing damage to get more), meaning less GCDs are required to cover the gaps, which means more damage, which means more Galls, etc. It'd have diminishing returns as you have less and less GCDs to remove from the fight, but I think that might be a good thing: the first steps someone takes to having less GCDs used, are the ones with the biggest impact on GCD count

    I'm trying to imagine how you'd do something like Harrowing Hell, where you'd be burning everything you've stockpiled. It'd involve a lot of doubleweaves, I'd expect, blending both the Kardia augment and Addersgall spender sides of the kit. I also wonder if having a 1s CD on Indom/Ixochole would be considered OP, considering they're gated by Aetherflow/Addersgall. They're basically 'AOE Lustrate' anyway, and the Mit (Soil/Kera) heals for more than them anyway. I guess being able to instantly blast out 1200p by dumping 3 Addersgall would steal the Pure healer's job forever, though

    Quote Originally Posted by Aravell View Post
    In my opinion, you can actually have both an interesting damage kit interaction and also interesting Kardia interactions, the key is interplay within the kit.

    Let's say doing damage builds the addersgall gauge, then let's remove stuff like Druochole and Ixochole, instead, let's say the addersgall gauge is now used to augment Kardia in various ways. That creates interplay between doing damage and manipulating Kardia. Now let's say you have a damage spell equivalent in potency to your filler that converts 1 addersgall into an addersting, that then ties the addersgall gauge back into the damage kit.
    Oh, I did it with the boring CDs that already 'augment things but not very well'. That is, Krasis, Soteria and Zoe. We use Krasis and Soteria together most of the time, and while 'eghhhh' feeling for that reason (And because tanks are so self-healy), I have to admit the actual healing they do together does feel pretty cool. So, aiming for gameplay centered around doing that, and being able to sustain the party by spreading the healing to everyone, would feel very cool (I hope) and be the goal. Zoe only ever gets used for two things, Pneuma, or 'scuffed Deployment Tactics'. I think keeping the Addersgall as they are wouldn't be terrible, as we would need our mit options to come from somewhere, and Ixochole, bland as it is, is still useful to 'combine' with other things. Essentially, 'augmenting' our augmented Kardia healing with an additional boost of an Addersgall heal. As mentioned above, changing Galls into the Kardia gameplay thing, instead of something else, would lead us to a WHM situation where it's just one thing for the gameplay, and I fear that'd get stale fast. Bouncing between the two systems would fit the lore/identity of the SGE better I think, especially if there's systems that interlink the two.
    (0)

  3. #3
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    @Roe call me wierd but am sorry I honestly and rarely if ever use pneuma and worst off zoe with it cause the abundance of other heals sage have to top off the party makes pneuma to me another ast synestry. Honestly zoe is awesome and I use it alot coupled with physis/krasis(which i finally see how good krasis is) it makes sages heals 90% stronger which can give a good Decent prog shield and you can ofc slap on OP holos as well or so help me god when you get a crit E diag and the its hahaha when a boss does a big nasty attack that not only does 0 damage it literally do not even scratch the shield its still full to boot. In short I use zoe on E prog/Diag 95 if not 100% of the time and there is always pani/hami as back up. There so much different ways on sage to heal I never feel like I am ever out of options even when things are going south.

    Pepsis Soteria and toxicon(addersting gauge) and honestly pneuma really honestly are now just the four things I do want a rework, but zoe+krasis+physis together is stupidly powerful. Honestly did forgot soteria does work with krasis, usually if its a warrior I do not even need to press a heal or I just throw krasis on em and call it a day and pld with clem and other stuff and gnb with powerful migis , aurora and heart 0 heals or 1 heal maybe needed which taro handles fine or krasis. Only time I need deplete my entire kit is ofc darknight lol.
    (0)
    Last edited by IceBlueNinja; 10-20-2023 at 11:41 PM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by IceBlueNinja View Post
    @Roe call me wierd but am sorry I honestly and rarely if ever use pneuma and worst off zoe with it cause the abundance of other heals sage have to top off the party makes pneuma to me another ast synestry. Honestly zoe is awesome and I use it alot coupled with physis/krasis
    My apologies if I'm misunderstanding what you're saying here, but... Zoe, Physis, and Krasis have no synergy with just those 3 things. Both Zoe and Krasis technically affect only GCD heals. Holos on someone affected by Krasis will heal within the standard deviation of regular Holos on someone with no such healing received buffs, and Zoe even specifies that it is consumed by only spells (GCDs), not abilities (oGCDs). For Zoe and Krasis to have synergy, you'd need to use a healing GCD, like Pneuma or EuP/EuD, giving it an 80% larger heal.

    Pnuema is a spell, a 600p AoE spell, making it the best bang for your buck (over the 420 AoE potency from EuP) you can get out of Zoe as long as you don't need the maximum eHP increase of a shield to survive the next incoming hit.
    (1)

  5. #5
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Shurrikhan View Post
    My apologies if I'm misunderstanding what you're saying here, but... Zoe, Physis, and Krasis have no synergy with just those 3 things. Both Zoe and Krasis technically affect only GCD heals. Holos on someone affected by Krasis will heal within the standard deviation of regular Holos on someone with no such healing received buffs, and Zoe even specifies that it is consumed by only spells (GCDs), not abilities (oGCDs). For Zoe and Krasis to have synergy, you'd need to use a healing GCD, like Pneuma or EuP/EuD, giving it an 80% larger heal.

    Pnuema is a spell, a 600p AoE spell, making it the best bang for your buck (over the 420 AoE potency from EuP) you can get out of Zoe as long as you don't need the maximum eHP increase of a shield to survive the next incoming hit.
    Yeah that is what I mean that physis/zoe/krasis gives E Prog and E diag and pneuma a nice 80% big heal but not the ogcd ones. Personally for me though pnemua feel niche since there is so much other ways sages can easily top off a party, simply pop like say kera+ixo or physis + kera and that does plenty ticks.
    (0)