Yeah, I know. I even said you can just save your resources later down that same post you quoted.

I'm not saying these things because I think SE has a GOOD reason for designing SGE the way it is, just as to why they probably DIDN'T do what Sarge said in the OP.

It would take some courage for them to do it and would require more effort if it didn't work perfectly and SGE got screwed, so they didn't. That's all I'm saying.

I actually miss weakness only being 15 - 30% but also affecting HP. Made keeping players that died up more of a challenge and feel more rewarding; also made enrages less of a pain in the butt to meet if players died.