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  1. #1
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah, that's how it is now, I know.

    I'm saying if they went full on with it (which would be fun and daring), SGE potentially could screw itself by not saving up for the phase, whereas other healers continue to build those resources because Aetherflow, Lilies and, uhm, generic cooldowns, are all based on time. The same timeline they devise the encounter around.

    Also, it would mean SGE gets screwed even more if it died than just low MP and weaker heals, like current and StB SMN, DRG, RPR etc.

    These aren't impossible challenges, like you said they could just save up whatever they built, but man does that sound like balancing that would be a bit more work and SGE might potentially be better or worse than other healers in some cases by a statistically significant margin...

    "Let's just play it safe and limit their healing via damage to a weak Faerie Regen," -the senior job designer in response to the OP's fun suggestion
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  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,373
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Post View Post
    I'm saying if they went full on with it (which would be fun and daring), SGE potentially could screw itself by not saving up for the phase, whereas other healers continue to build those resources because Aetherflow, Lilies and, uhm, generic cooldowns, are all based on time. The same timeline they devise the encounter around.
    As long as the healer (SGE in this case) has access to a basic kit of 'this loses you damage badly, but it's there if it's needed' heals, this should not be as big a concern. For example, you can make optimal healing play for SGE absolutely overcomplicated as hell, because it's still got Diagnosis and Prognosis to fall back on. Doubly so if they're made zero MP cost

    Other healers can absolutely get screwed by not saving up for a phase. Harrowing Hell sees me holding onto as much stuff as I can in the mechanics leading up to it, up to the point where I'll be using real GCDs instead of Lilies if need be, to make sure that I can keep Plenary Temperance and Lilybell for the actual mechanic. Same with SGE and it's kit, I'll hold stuff on purpose if I know something big is coming. Also, dying loses those saved resources, and SGE is actually the second least punished by this (behind AST, who's 'resources' are just plain CDs). Because SGE loses it's Addersgall, but the timer continues to tick and re-grant Addersgall while dead. WHM loses it's Lilies, and the timer pauses (because you're technically not in combat while dead), and SCH, poor SCH, gets the absolute worst of it. You lose your Aetherflow, your Fairy Gauge, your Fairy (requiring a GCD to resummon), AND you get the 25% weakness + lost MP like every other healer. They ought to make the Weakness/Brink a flat 25% damage down, so we don't have situations where 'oh sorry my shield was not strong enough because of Weakness debuff so now we wipe'. They addressed the same issue (kind of) when they changed it so your Max HP wasn't impacted by Weakness, IDK why this got left alone

    Quote Originally Posted by ty_taurus View Post
    That site really needs a darkmode (or if it has one, to make it more obvious how to activate it)
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  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    That site really needs a darkmode (or if it has one, to make it more obvious how to activate it)
    There is no dark mode apparently, but I made you one.
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  4. #4
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah, I know. I even said you can just save your resources later down that same post you quoted.

    I'm not saying these things because I think SE has a GOOD reason for designing SGE the way it is, just as to why they probably DIDN'T do what Sarge said in the OP.

    It would take some courage for them to do it and would require more effort if it didn't work perfectly and SGE got screwed, so they didn't. That's all I'm saying.

    I actually miss weakness only being 15 - 30% but also affecting HP. Made keeping players that died up more of a challenge and feel more rewarding; also made enrages less of a pain in the butt to meet if players died.
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