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  1. #9
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,208
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ChonkGoblinSuprem View Post
    Sure it would. Regens work continuously and Kardia only works when there are living enemies in range to attack. If your entire worldview is centered around doing boss raid gameplay, I can understand why you wouldn’t see the difference, but that is a significant difference. Kardia cannot ever be used to heal up between fights.
    Sure it could if it's just designed properly. Just allow sage to get a skill that plops a targetable totem when there's no enemy in range. Targeting the totem can then be used to trigger whatever skill effects that activate when hitting a target. Applying a totem can also be a beacon for any other sort of skill as well if it turns into a role skill, Such as:

    1. Rescuing the beacon pulls nearby allies
    2. Deploying Adlo on the beacon spreads shields to everyone
    3. Beacon stores heals and pulses out the healing values intermittently until it runs out
    4. Beacon stores shields of specific skills and will cover the damage for nearby allies for as much shield remains
    4. Beacon grants buffs to nearby allies or debuffs enemies
    5. Beacon applies a mobility buff to nearby allies

    The rework in SGE toolkit would then be its MP regeneration gameplay and the DPS skills are all accessible but their kardia/eukrasia functions all work differently and have different MP costs so certain actions are not sustainable. Heck, I wouldn't even mind if all healers just did damage unaffected by buffs if that's the only way to diversify healer skills. As it stands now, everyone is right when they say SGE's Kardia is effectively just a regen. There's very little flexibility to be had with the skill.
    (1)
    Last edited by AnotherPerson; 10-12-2023 at 12:45 PM.