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  1. #6
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    The concept of “healing by attacking” needs to incorporate ways to approach healing that require you think about different attack spells to use when healing is required. The problem with Kardia currently is that every DPS spell has a Kardia effect and all Kardia effects are the same. Whether Kardia exists or not makes no difference because you’d be casting the same spells in the same order anyway. Your choices don’t matter.

    If you change Kardia’s effects from restoring HP to generating gauge, we get the same dilemma.
    That's kinda why I wish Kardia was more involved in SGE's identity and gameplay, not just a Regen with extra steps. Heck, you could remove Kardia as a mechanic and add an actual Regen and nothing about the job would change.

    Quote Originally Posted by ChonkGoblinSuprem View Post
    Sure it would. Regens work continuously and Kardia only works when there are living enemies in range to attack. If your entire worldview is centered around doing boss raid gameplay, I can understand why you wouldn’t see the difference, but that is a significant difference. Kardia cannot ever be used to heal up between fights.
    So you're basically saying it'd be improved if Kardia was replaced with a Regen, which is even worse for the job identity lol
    (5)
    Last edited by Allegor; 10-12-2023 at 09:45 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.