Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 42
  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100

    Very minor sage idea

    Sage was pitched as the "DPS" healer. What if instead of addersgall generating over time, the gauge built as you dealt damage? Like for every cast of dosis/toxicon/phlegma it filled the gauge by like 1/5? Then they could have abilities or cooldowns interact with how quickly damaging spells built the gauge. Haven't thought this through but it just occurred to me as I was browsing and thought it could be neat.
    (0)

  2. #2
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think they largely avoid these kinds of ideas because they keep designing bosses fights where the boss goes on extended sabbaticals and the healers still have to heal damage while DPS and tanks just run around.

    I actually imagine they think the same thing you just did and then someone says what I said and they go 'oh yeah' and then they never bother to try because it'd potentially be a pain in the ass if SGE ever DID get screwed on a fight like that, and they can't make it a perk for SGE on top if the boss is around because then they would feel the other healers are all out of the loop.

    So they instead make the new creative healer stick to the status quo to a T.
    (3)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    The concept of “healing by attacking” needs to incorporate ways to approach healing that require you think about different attack spells to use when healing is required. The problem with Kardia currently is that every DPS spell has a Kardia effect and all Kardia effects are the same. Whether Kardia exists or not makes no difference because you’d be casting the same spells in the same order anyway. Your choices don’t matter.

    If you change Kardia’s effects from restoring HP to generating gauge, we get the same dilemma.
    (8)

  4. #4
    Player
    Sani2341's Avatar
    Join Date
    Jul 2017
    Posts
    276
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ty_taurus View Post
    The concept of “healing by attacking” needs to incorporate ways to approach healing that require you think about different attack spells to use when healing is required. The problem with Kardia currently is that every DPS spell has a Kardia effect and all Kardia effects are the same. Whether Kardia exists or not makes no difference because you’d be casting the same spells in the same order anyway. Your choices don’t matter.

    If you change Kardia’s effects from restoring HP to generating gauge, we get the same dilemma.
    Man. Imagine if like dosis just did the current kardia effect, E. Dosis had kardia do a Regen and dyskrasia split it between heal + tiny shield.

    All tuned to provide effectivly the same dmg undone/prevented but in different ways thus at least having the Potential to be prefered in different situations other than their dmg potency.

    Probably could also give phlegma an aoe heal kardia centered on the kardia target.
    (2)

  5. #5
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ty_taurus View Post
    The concept of “healing by attacking” needs to incorporate ways to approach healing that require you think about different attack spells to use when healing is required. The problem with Kardia currently is that every DPS spell has a Kardia effect and all Kardia effects are the same. Whether Kardia exists or not makes no difference because you’d be casting the same spells in the same order anyway. Your choices don’t matter.

    If you change Kardia’s effects from restoring HP to generating gauge, we get the same dilemma.
    That's kinda why I wish Kardia was more involved in SGE's identity and gameplay, not just a Regen with extra steps. Heck, you could remove Kardia as a mechanic and add an actual Regen and nothing about the job would change.

    Quote Originally Posted by ChonkGoblinSuprem View Post
    Sure it would. Regens work continuously and Kardia only works when there are living enemies in range to attack. If your entire worldview is centered around doing boss raid gameplay, I can understand why you wouldn’t see the difference, but that is a significant difference. Kardia cannot ever be used to heal up between fights.
    So you're basically saying it'd be improved if Kardia was replaced with a Regen, which is even worse for the job identity lol
    (5)
    Last edited by Allegor; 10-12-2023 at 09:45 AM.
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #6
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    Sure it would. Regens work continuously and Kardia only works when there are living enemies in range to attack. If your entire worldview is centered around doing boss raid gameplay, I can understand why you wouldn’t see the difference, but that is a significant difference. Kardia cannot ever be used to heal up between fights.
    (0)

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,467
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ChonkGoblinSuprem View Post
    Sure it would. Regens work continuously and Kardia only works when there are living enemies in range to attack. If your entire worldview is centered around doing boss raid gameplay, I can understand why you wouldn’t see the difference, but that is a significant difference. Kardia cannot ever be used to heal up between fights.
    “Between fights”

    You mean when our natural regen is healing us up anyway so you don’t need to heal

    If the boss is untargetable or it’s a phase change then you can freely GCD heal, nobody is factoring in eos natural regen during ultimate downtime mechanics over kardia and savage is functionally always 100% uptime (or during something like high concept you aren’t punished for GCD healing)

    So in a functional sense kardia is just an infinite regen

    As for the actual post point I agree with Ty, until they make each skill that does damage proc a different kardia effect then kardia is functionally redundant, but this would also be impossible to do with current SGE because you never have a choice in what damage skill you are using, who cares that e dosis kardia procs a shield rather than a flat heal; it’s not gonna change when you use e dosis
    (10)

  8. #8
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,205
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by ChonkGoblinSuprem View Post
    Sure it would. Regens work continuously and Kardia only works when there are living enemies in range to attack. If your entire worldview is centered around doing boss raid gameplay, I can understand why you wouldn’t see the difference, but that is a significant difference. Kardia cannot ever be used to heal up between fights.
    Sure it could if it's just designed properly. Just allow sage to get a skill that plops a targetable totem when there's no enemy in range. Targeting the totem can then be used to trigger whatever skill effects that activate when hitting a target. Applying a totem can also be a beacon for any other sort of skill as well if it turns into a role skill, Such as:

    1. Rescuing the beacon pulls nearby allies
    2. Deploying Adlo on the beacon spreads shields to everyone
    3. Beacon stores heals and pulses out the healing values intermittently until it runs out
    4. Beacon stores shields of specific skills and will cover the damage for nearby allies for as much shield remains
    4. Beacon grants buffs to nearby allies or debuffs enemies
    5. Beacon applies a mobility buff to nearby allies

    The rework in SGE toolkit would then be its MP regeneration gameplay and the DPS skills are all accessible but their kardia/eukrasia functions all work differently and have different MP costs so certain actions are not sustainable. Heck, I wouldn't even mind if all healers just did damage unaffected by buffs if that's the only way to diversify healer skills. As it stands now, everyone is right when they say SGE's Kardia is effectively just a regen. There's very little flexibility to be had with the skill.
    (1)
    Last edited by AnotherPerson; 10-12-2023 at 12:45 PM.

  9. #9
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Post View Post
    I think they largely avoid these kinds of ideas because they keep designing bosses fights where the boss goes on extended sabbaticals and the healers still have to heal damage while DPS and tanks just run around.

    I actually imagine they think the same thing you just did and then someone says what I said and they go 'oh yeah' and then they never bother to try because it'd potentially be a pain in the ass if SGE ever DID get screwed on a fight like that, and they can't make it a perk for SGE on top if the boss is around because then they would feel the other healers are all out of the loop.

    So they instead make the new creative healer stick to the status quo to a T.
    When bosses become untargetable you could still use the resources you've built by attacking or simply use other healing abilities- Sage's "healing by attacking" is really just a sustain heal effect to deal with Autoattacks from the boss. Compounded over a 10 minute fight it's quite a significant amount but it doesn't mean much after a raidwide attack.
    (1)

  10. #10
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Yeah, that's how it is now, I know.

    I'm saying if they went full on with it (which would be fun and daring), SGE potentially could screw itself by not saving up for the phase, whereas other healers continue to build those resources because Aetherflow, Lilies and, uhm, generic cooldowns, are all based on time. The same timeline they devise the encounter around.

    Also, it would mean SGE gets screwed even more if it died than just low MP and weaker heals, like current and StB SMN, DRG, RPR etc.

    These aren't impossible challenges, like you said they could just save up whatever they built, but man does that sound like balancing that would be a bit more work and SGE might potentially be better or worse than other healers in some cases by a statistically significant margin...

    "Let's just play it safe and limit their healing via damage to a weak Faerie Regen," -the senior job designer in response to the OP's fun suggestion
    (0)

Page 1 of 5 1 2 3 ... LastLast