Quote Originally Posted by Shurrikhan View Post
I wouldn't mind being freer to pop it, sure. It certainly looks like burst damage tool first and healing only incidentally. Even in high fantasy, we don't tend to heal people with giant laser cannons.

Granted, the more we deepen Kardia's value/interplay, the more you'd want to potentially reserve bursty attacks for their healing value, while if we were to have healing resource generation scale with potency dealt, then you'd be obliged to hit it on CD, neither of which makes the best use of Pneuma's animation / apparent thematic weight. Hrmmm.
That's why I feel the weight of Kardia healing should fall on MP costs instead of on DPS potency. If it's based on how much damage you deal, the healing either becomes an afterthought because you'll just do your optimal rotation anyway and reap whatever benefits you generate from the healing when it conveniently lines up with healing requirements (i.e. Assize) or if that is your only way to effectively heal in stressful situations, then you just Dosis spam until healing is needed so that you have enough throughput to survive those mechanics. And neither of those is ideal in my book.

If you make your standard spells cost 0 MP, and then make Kardia usage based on MP, the MP management becomes a way for you to maintain DPS uptime while meeting healing requirements, and poor management forces you to drop DPS uptime as the penalty instead of gimping your ability to heal. It just stops you from being able to heal and attack at the same time.