Quote Originally Posted by Shurrikhan View Post
Then you have effectively identical gameplay when the gameplay is dull, and just get punished through lack of healing resources the moment you have to, well, actually heal... which really just means you even further Dosis spam while the potency-pathetic Energy Drain tries first to cover the loss and your healer then sacs their filler spam in your place if need be.

So... no positive outcome possible, but certainly some negatives likely.

I'll pass.

I'm all for giving SGE more control over the timing of its DPS and leveraging that through a %-of-damage-based Kardia, but it doesn't then need its literal CD rate to then be dependent on that, too, or you're basically just making its GCD heals outright traps except while all enemies are gone and you've nothing better to do.
If that's the only change we make, then sure I agree. But I said this in the other thread, I don't think generating Addersgall through DPS uptime is a bad concept. On its own, it does nothing to resolve the major issue of Dosis spam, but with a fleshed out DPS kit it could be fine. You could also relegate it to certain actions as a choice in your rotation. I think the biggest problem is that it usurps Kardia and renders Kardia redundant and unnecessary. I'm not sure if there's an effective way to connect that concept to Kardia in order to reinforce Kardia as a core part of Sage gameplay in a way that doesn't feel roundabout and superfluous, and that means it's really not my first choice, but I think there are ways you could approach that and make it successful.