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  1. #61
    Player
    ForsakenRoe's Avatar
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    Apr 2019
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    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    So what I'm hearing is:

    -Delete Litany (or merge it with DragonSight)
    -Delete Searing Light
    -Delete the damage up on Brotherhood, and make it just the chakra boost (so monk is a greedy DPS)
    -Delete Arcane Circle (why did RPR need a buff???)

    At the very least, could we have different buff effects than just flat damage or crit%?
    (0)

  2. #62
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    So what I'm hearing is:

    -Delete Litany (or merge it with DragonSight)
    -Delete Searing Light
    -Delete the damage up on Brotherhood, and make it just the chakra boost (so monk is a greedy DPS)
    -Delete Arcane Circle (why did RPR need a buff???)

    At the very least, could we have different buff effects than just flat damage or crit%?
    Pretty much. I’d go even farther. Drop Embolden as well, Battle Voice, and Chain Stratagem.

    Even during the Stormblood Media tour, as a Scholar player, I was immediately put off by Chain. Heavensward introduced Astro, a healer with abnormally low DPS potency in exchange for having DPS via padding… i.e. buffs. So why then take the highest DPS healer at the time and slap a buff on them? Scholar didn’t need that. White Mage did.
    (0)

  3. #63
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    So why then take the highest DPS healer at the time and slap a buff on them? Scholar didn’t need that. White Mage did.
    A job having the highest personal/raw DPS is just a matter of tuning. Had they given WHM's attacks 10 more direct and periodic (where applicable) potency, that equation would be flipped.

    Which sounds like the kind of job that would provide insights into the enemy's defenses, allowing further damage against them, or likely to buff attacks in general? The elementalist, or the job whose core actions translate to the likes of "Encouragement/Affirmation" and "Assistance/Boost Morale", from the Latin or Japanese.

    If the problem is too little damage, the solution is just... more damage; the type of that damage is irrelevant except in that some fit with the theme as given better than others. There's no need to stray from identity just to insert a new type of damage production as if that type were a necessity.

    And for my part, I'd have much sooner taken more ability to fill gaps and make exploitations of my own as WHM than a damage buff. That immediate pressure, and the that greater swing between healing and attack GCDs, is what made WHM feel like WHM to me. I wouldn't want to siphon that off towards a raid buff.

    Quote Originally Posted by ForsakenRoe View Post
    So what I'm hearing is:

    -Delete Litany (or merge it with DragonSight)
    -Delete Searing Light
    -Delete the damage up on Brotherhood, and make it just the chakra boost (so monk is a greedy DPS)
    -Delete Arcane Circle (why did RPR need a buff???)

    At the very least, could we have different buff effects than just flat damage or crit%?
    For my part, I don't mind having buffs actually worth playing around, and prefer having that something to play around over having nothing. Short of replacing LB with a job-specific variant of a raidbuff, though, so just one gets used but at least 1 is always available, though... our chance of having that layer of gameplay relies on the presence of buffs across enough of our jobs, so I don't mind, for instance, that DRG has Battle Litany, even if it doesn't seem super tied in with the job's theme. (It feels Ishgardian/Halonite [and vaguely like the Karoliners around the time of the Swedish empire], which is fine, I guess[?], but that also feels more Lancer-ish than Dragoon-ish.)

    For that reason, though, I'd gladly see Searing Light removed (its rDPS obviously replaced) and would be fine with Arcane Circle made a self-buff only, since neither is generally worth holding anything less than a 90s CD even a single GCD for.
    (0)
    Last edited by Shurrikhan; 10-23-2023 at 06:27 AM. Reason: typo: attack -> attacks

  4. #64
    Player
    SpiralMask's Avatar
    Join Date
    Dec 2016
    Posts
    444
    Character
    Aubrenard Sondraix
    World
    Balmung
    Main Class
    Warrior Lv 90
    I would define it as each choice itself being meaningful--every class choice being unique with varied playstyles, side-content being varied enough that it's a different and unique experience compared to others, and so on.
    (0)

  5. #65
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    So, the same as... another non-choice?

    Let's not mistake finger-traps with actual choices. If there is no use case, ever, for the given action, it literally cannot be a choice, only a mistake. The ability to make more mistakes does not inherently mean more choice.
    I...

    ...I think...

    ...I think this is what I've been saying all along?

    We agree?

    Quote Originally Posted by Shurrikhan View Post
    Well... we did. Not loudly, nor across what would necessarily appear to be a majority, but yes, we did.
    Something I once saw a person say was (paraphrasing) that the reason we have homogenization and simplification and all the other stuff people now complain about is because of people asking for it. It may not have been all at once, it may not have been a majority, it may have been without realizing the now-obvious outcome...but people asked for things. And what we have now is the result of SE trying to give people what they asked for or come up with solutions to what people said were problems.

    The "law of unintended consequences"/"be careful what you wish for"/"corrupt a wish".

    Quote Originally Posted by ty_taurus View Post
    It wasn't just concerns about synergy elements during Stormblood. There was still talk about wanting buff alignment during Shadowbringers as well.

    Sometimes, as players, there are things we see that sound good in concept, but once we experience that thing in execution, we recognize flaws in that concept. That's not to say everyone looks at the 2 minute meta negatively, but there have been people who have talked about wanting buff alignment in the past who have since swapped positions. MrHappy, for example. I can even give an example myself. Long before EW, I had wanted some sort of way to generate damage positive resources on Scholar though Adloquium breaking and have discussed that on the forums before. I'm not sure specifically where since it's been so long, but that is something I've brought up before. Now that we have Sage, I realize what a terrible idea that was, and it was something I wanted that I no longer do.

    Based on Yoshi P's Brazil interview, though, it doesn't seem like they're unwilling to move away from the 2 minute meta, but it depends on the community.
    I think this is the problem, but it's super hard to fix. If we give people SB AST cards, how can we be sure there won't be people advocating for Balance fishing? We can't. And there almost certainly will be such people. The question is how to deal with it.

    As you point out, buff alignment was a thing people tried at the time. And even now, there are people who argue the 2 min meta is a great concept that's worked out and is good for players and the game. I've seen it before when posting threads asking about it - and I was kinda shocked, to be honest, considering even I thought the opposition to it was universal. It...actually isn't, though people liking it does seem to be a minority position.

    I do appreciate your SGE example, and...I'm going to have to find this Yoshi P interview everyone's talking about, but if they are open to the community...that might be a good thing (if we've learned our lesson...though I doubt that the collective we actually have, but who knows?)
    (0)
    Last edited by Renathras; 10-22-2023 at 04:05 PM. Reason: EDIT for length

  6. #66
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    I think this is the problem, but it's super hard to fix. If we give people SB AST cards, how can we be sure there won't be people advocating for Balance fishing? We can't. And there almost certainly will be such people. The question is how to deal with it.
    We don't have to be sure there won't be. And, if like the previous case where Balance fishing 24/7 was generally non-optimal and therefore a position held only by the less informed... just ignoring them is generally fine.

    Heck, instead of leaving the Card system in a tuning state worse than in pre-HW (Stormblood's), we might actually even *gasp* give it a semblance of balance, and if the myth persists thereafter... woe be them. The math would be there for those who don't want to settle for a gross oversimplification.

    Quote Originally Posted by Renathras View Post
    Something I once saw a person say was (paraphrasing) that the reason we have homogenization and simplification and all the other stuff people now complain about is because of people asking for it.
    While that's true for certain things, there's at least as much for which it really isn't; the complaints just did not have enough in common with the reasons the devs gave for the action and/or who/what would actually benefit from the changes to say that it's even a sort of Monkey's Paw outcome, unless the reason for the corrupted wish would be that the spirit housed in the severed paw was both hard of hearing and had a prior agenda.
    (2)
    Last edited by Shurrikhan; 10-22-2023 at 04:29 PM.

  7. #67
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    I think this is the problem, but it's super hard to fix. If we give people SB AST cards, how can we be sure there won't be people advocating for Balance fishing? We can't. And there almost certainly will be such people. The question is how to deal with it.
    By having a design which does not allow for Balancefishing. The reason we fished for Balance was because AST back then was capable of giving people what we now know as Brotherhood, the 5% damage buff, for 15sec, potentially each minute. Compare that to other options, such as 'no damage (because you got Bole)', 'no damage (because you got Spire)', 'no damage (because you got Ewer)', and two flavours of 'a bit of damage but not as much as Balance'. Of course people were going to fish. But if the cards ALL give damage in some way, such that the 'extra effect' is the focus, eg the Mit on Bole, the MP on Ewer, etc. then Balancefishing isn't needed. In fact, the Seals (and Astrodyne) are the answer to Balancefishing from SHB onwards, even if the Balance was 'the best card', the reward for doing the 3 seals just needs to exceed the Balance's contribution to make 'play slightly worse effects for a massive payoff later' work out to be 'the best option'. As I've said previously, the easiest way the devs would have access to, to lower the 'damage variance' of the cards, would be to keep them singletarget and keep Divination as the 'big raidwide partybuff'. Then the cards only need to be balanced as 'Balance contributes this much RDPS, so the other cards should do this much too, but with their own way of applying that damage'. And then once that's done, slap the unique effects on them. Bole gets mit, Ewer gets MP regen, Arrow gets movespeed or something idk. And you wouldn't fish for one over another per se, because you'd still have Seals to play into I'd assume (since the devs seem to love that system).

    I can guarantee, with 100% certainty, that people will not Balancefish if the design is set up to avoid that outcome. It's not some situation where 'we have RNG buffs, so we cannot have any outcome from them except 'players try to get the best one'
    (2)
    Last edited by ForsakenRoe; 10-23-2023 at 04:18 AM.

  8. #68
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    But if the cards ALL give damage in some way, such that the 'extra effect' is the focus, eg the Mit on Bole, the MP on Ewer, etc. then Balancefishing isn't needed.
    I don't think this is a good answer. If the cards have a DPS buff attached to them, then the AST player is heavily incentivized to use them when they're most convenient, such as saving them for buff windows. Any utility you attach to the cards will only ever offer value if the utility is conveniently aligned with a buff window. In other words, you're not going to use a Bole to mitigate a tankbuster, you're going to use it during buff windows, and if that helps the tank, great! If not? Oh well. Not to mention Ewers will never be used on healers for the same reason you never play Ranged cards on healers currently. Why boost the damage of a gimped DPSer when you could get more value from the actual DPS jobs? And none of them benefit from MP regen except for maybe Summoner or Red Mage and only if they had to rapid-fire res half the party since neither even has a way to spend large amounts of MP beyond their raises. Black Mage's Astral Fire negates MP restoration. You might as well bring back TP regen on Spire without returning TP for all the good the MP regen on Ewer would do.

    If you want six cards with unique effects, you need to segregate them. Offensive buff cards cannot share a resource system with utility cards, or the utility cards will never see the light of day unless they're made aggressively busted. Hybridizing them is just another flavor of what we have now, just with the off chance that maybe the card utility will do something.
    (1)

  9. #69
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    By having a design which does not allow for Balancefishing. The reason we fished for Balance was because AST back then was capable of giving people what we now know as Brotherhood, the 5% damage buff, for 15sec, potentially each minute.
    That... doesn't actually fully explain Balance fishing -- or rather, even having that did not make constantly Balance fishing optimal.

    At the time, even the most oGCD-based job in the game still did nearly 80% of its damage through GCDs and was not misaligned by receiving additional Attack Speed. When it offered new rotational breakpoints, Monks and BLM could actually do slightly more off of Arrow than off of Balance.

    Granted, perhaps this comes down partly to semantics.
    • If by "balance fishing" you mean only a preference for Balance, while still settling for other cards where it was net optimal to do given the chances for improvement under different conditions (your comp's raid buff timings with which to synergize / time until next raid buff set and density thereof, your comp's use of Arrow, your comp's use of Spear whether you had non-Balance viable single-target recipients to fill with, time until Spread was off CD, number of remaining Redraws, and so forth), then sure.
    • But that's rarely been how the term was used then or since, which was nearer to "Get Expand, then throw out anything that's not Balance", even where such was non-optimal (perhaps just because it was easier than actual optimization and it made some people feel better to pretend that was all there ever was or could be).

    Quote Originally Posted by ForsakenRoe
    As I've said previously, the easiest way the devs would have access to, to lower the 'damage variance' of the cards, would be to keep them singletarget and keep Divination as the 'big raidwide partybuff'. Then the cards only need to be balanced as 'Balance contributes this much RDPS, so the other cards should do this much too, but with their own way of applying that damage'. And then once that's done, slap the unique effects on them. Bole gets mit, Ewer gets MP regen, Arrow gets movespeed or something idk. And you wouldn't fish for one over another per se, because you'd still have Seals to play into I'd assume (since the devs seem to love that system).
    I feel like this muddles the intent and available utility value of those other cards, though. Especially if still including Seals (which I like for the variance it can add) and Divination, both, it seems unnecessary, given that you could just have a bit more of that total rDPS value end up within Divination and re-tie Divination to one's Seals to ensure that the other cards are mixed in for at least half of one's Play casts.
    (0)

  10. #70
    Player
    vetch's Avatar
    Join Date
    Aug 2022
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    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Renathras View Post
    Something I once saw a person say was (paraphrasing) that the reason we have homogenization and simplification and all the other stuff people now complain about is because of people asking for it. It may not have been all at once, it may not have been a majority, it may have been without realizing the now-obvious outcome...but people asked for things. And what we have now is the result of SE trying to give people what they asked for or come up with solutions to what people said were problems.

    The "law of unintended consequences"/"be careful what you wish for"/"corrupt a wish".
    It's all-too tempting in situations where you have no control to think, "oh, something I did must have caused this," because in so doing it creates the comforting illusion that you did and do have some control over the situation. Re-framing suffering as a consequence is a balm for frustration; it supposes that if we act differently, we won't have to suffer. It gives a perceived course of action to take to prevent future suffering (in this case, I suppose it would be arguing with the people giving the feedback we don't like). But in reality, we never had that power.

    The reason that we have the game that we have is because CBU3 chose to make the game this way. We can't blame players for giving feedback, not even ill-considered, knee-jerk, and wrong feedback, when it's the developer's job as a professional video game studio to study and understand what makes games fun and prioritize that.

    CBU3 doesn't do that. 'Fun' as a priority is a long way down the list. It's been subordinated to things like 'keeping expenses down' and 'maintaining the production pipeline'.
    (2)
    Last edited by vetch; 10-24-2023 at 06:56 AM.
    he/him

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