Quote Originally Posted by ForsakenRoe View Post
That first part makes the assumption that every card boosts the damage of it's target in the same way, via their attacks.
I think that tactic would get messy very quickly and also would make the card system's burden of knowledge higher than it's ever been. I also don't think the cards are going to stay single target because the constant single target swapping is one of the jobs' biggest pain points for many players who try the job.

Quote Originally Posted by ForsakenRoe View Post
I can see why we'd want to segregate the cards into say 3 'only utility' and 3 'only damage'. But then we have the issue we do now: those utility cards potentially won't see much of the light of day outside of Savage. Then we've taken the deck from 6 down to 3
That assumes the utility cards and damage cards share the same resource. In any attempt I've ever brought up of adjusting Astrologian where I've separated the cards that way, I made it a point to clarify that those separate Draws do not share a cooldown and are played independently so that utility isn't fighting against damage.