Quote Originally Posted by TheDustyOne View Post
which in turn requires homogenizing them into a burst job to conform.
This is the part that annoys me the most about the 2min design, everything HAS to burst at 2m to conform. If it doesnt, it has to be reworked so that it does ala PLD. Which means effectively, the devs write off an entire swathe of designspace (the 'sustained damage' profile), it's just needlessly limiting and means that we're ever more likely to hit 'we didn't know what to do with SCH', but on the other jobs too. How do you make each job gain interesting additions each expansion if so much of your damage is from the 2min window? Put more into the window? NIN's already unable to fit everything in there