Quote Originally Posted by ty_taurus View Post
The choice to use Cleric Stance was the exact same choice you’d make when using any of your DPS actions, and inversely, the choice to end Cleric Stance was the same choice you’d make when stopping DPS.

Unless there was any circumstance in which you would use one without the other, old Cleric Stance was arbitrary when it came to gameplay decision-making, and at worst punished the entire party any time the healer had so much as a minor technical error or lag spike at the wrong picosecond.

Even the reworked Cleric Stande was silly. A 5% DPS increase on healers who already have extremely low DPS output amounts to almost nothing. You ask the server for more bread for your tomato soup, and they sprinkle a pinch of crouton crumbs on top of your soup. That’s what Stormblood Cleric Stance was.
Yes the choice is the same but it had consequences and draw backs. Some one might say it was a “skill ceiling” that cleric stance had. The skill ceiling we have as healer now is mapping ogcd for the entire fight and hoping if you pug you have a decent co healer that doesn’t use either medica 2 all the time and deals dmg or the polar opposite just doing dmg and not using all his ogcd/healing tools at all.

I miss having consequences in final. Back then a tank fail was a entire party wipe because the boss would often kill the entire party if the tank fukked up. Remember god kefka having double drill and killing the party when a tank was either dead or missing and no one sacced. Or o12 where the tanks had too be fast with pulling m and f apart or they would be one shot. Now tankbuster are just stay decently safe, use cds and voke/shirk and done. Self responsibility in this game just goes down the drain and it’s pretty sad