Quote Originally Posted by Post View Post
It's not just players that do this either; the way we play and our experiences in this environment informs how they develop. The man himself said he wanted the game to be easy to pick up and put down because everyone's so busy nowadays.
Yoshi says all kinds of things. He's a public face, it's part of his job to spin.

Ironically it was much easier for me to pick up and put down jobs in a game like WoW, where kits were distinct and memorable and full of choices that depended on the situation, than one like FF14 where all the barely-differentiated skill slop runs together.

I couldn't tell you what the MCH skill order is anymore after not playing MCH for 8 months but I could tell you what the Warlock pets in vanilla WoW did and when to use each one despite having played it as an alt job over 16 years ago. Not even as a main job.

I think this is because when skills are creative, they're more memorable, and when choices are meaningful and impactful it feels good to make the choice, and good feelings are more memorable.

A Warlock's Healthstones don't use your potion cooldown btw, so passing them out before a tough pull is a great way to relieve some pressure on your healers. :-)