The way I see it, such depends on tuning. Under the present tuning, for instance, there's "meaningful" choice only if the downtime is around some 25-35% of a GCD, as in that case the best solution is not quite so obvious:
If the downtime is (obviously going to be) just some 10% of a GCD of downtime, the best option is obvious and fails to offer much, if any, "choice": use Broil V instead of wasting the 75 extra potency possible for that (roughly a) GCD's time. Similarly, if it's (obviously going to be) much more than a third a GCD, the best option likewise becomes obvious: you use Ruin II's since what else could you do with that time.Broil IV will deal 34% more damage, but shift your GCDs by that 25-35% of a GCD accordingly, which means that the optimal action then depends on predicted future loss, as well, whether you'd lose a GCD under raid buffs from distancing the start of your GCD further from their activations times, and your DoT tick alignment.
...Which is, frankly, more than most will have the remaining capacity/willingness to track, and therefore the best decision will at least seem like a gamble that favors personal affinities/preferences (whatever optimizations you best click with and mindful of what total load you're willing to deal with). Which is as close to real choice as anything ever gets.
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Even then "choice" is largely subjective (though not any sense of irreconcilability) based upon what degree of informed-ness a player might have by which to solve the given optimization, and so when we talk about designing meaningful choice into a kit, we are then really just talking about that "choice" as perceived by an average or iconic cluster among the job's players.
And yes, we can expect that some players will be more familiar with different things and therefore intuit more or less, and/or track such more easily or less, among the different bits of information useful to solving optimization problems. We wouldn't expect the average Black Mage to be as mindful of baiting mechanics for future positional access for self, tank, and co-DPS as we would a Monk, etc., etc.



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