Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 38
  1. #11
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    Quote Originally Posted by Cabalabob View Post
    We’re seeing them move in this direction with things like the SMN rework. The problem being, the job is just not fun to play at all now instead of just at early levels.
    I don't think summoner was that bad even at early levels, I was enjoying doing the zodiac relic stuff on it before 6.0 and haven't been able to face it since the rework. Both dots, pet actions, fester and bane broke up the ruin spam enough to feel engaging, even if dwt/ruin4/that stupid demi weren't there.
    (3)

  2. #12
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    You gotta sync down and lost 90% of your skills/traits so the sprout who is actually a free trial can have the same experience than you 10 years ago in Sastasha and you gonna like it.

    Also having your core rotation at early levels means less money for Square because you won't need the latest expansion.
    (1)

  3. #13
    Player ChonkGoblinSuprem's Avatar
    Join Date
    Aug 2023
    Location
    Ul’dah
    Posts
    201
    Character
    Kevin Foobar
    World
    Famfrit
    Main Class
    Fisher Lv 55
    Quote Originally Posted by Rithy255 View Post
    If You look at Reaper and its hardly like what it is at 90. Same with GNB, DNC doesn't even get partner until 60? It's super inconsistent at best with new design. You could also include sage? but healers have the same rotation from all levels...

    I think think Summoners a case of a class that it's a basic design, that all was needed was ability upgrades for the most part after a certain point, which results it feeling similar at all levels. Which yeah I don't want for every job, it's fine for *some* jobs to be easy but old summoner players that actually enjoyed the job were the ones getting a bad deal here, It's good to have some easier jobs, but they should always be new ones instead of just making every job easy for every player... Not all Jobs should be designed to be easy for everyone. I hope SE makes a fair balance of difficulty for more jobs in the future despite current trends.
    Do you even play this game? Dancer’s starting level is 60! Not even to mention that a healer’s “DPS rotation” is not how to consider a class whose primary job is healing, especially in lower level content like the dungeons in the Leveling Roulette.
    (0)
    Last edited by ChonkGoblinSuprem; 10-12-2023 at 02:31 AM.

  4. #14
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Mostly_Raxus View Post
    also give drk TBN earlier, they really lack defensives in early game play, make it the level 50 skill or something
    Right? Why on earth is Sheltron level 35 while Raw Intuition is 56 and HoS/TBN are 68/70?
    (2)

  5. #15
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,534
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Also give GNB Fated Circle much earlier, please.
    (1)

  6. #16
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    For SMN,

    I think it could use some of this. It's actually not bad and fun to play once you get past around 86th level. But the levels prior to that are almost all just Ruin Spam or a spinoff thereof.

    I think there is where it really needs a little more complexity is the pre-86th level portion. Once you get to 86th level then it does start to get a little more complex, still not nearly as much as it used to be, but at least it's more than just Ruin or Tri-Disaster spam of different names.

    But it is honestly fine past 86th.
    (2)

  7. #17
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    The constant extending of the range where you gain abilities and power creeping potency has made earlier parts of game a lot more miserable to play compared to what they were. Sure everything dies faster now, saving time in roulettes, but most jobs just aren't fun to play below level cap.
    (1)

  8. #18
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,879
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ChonkGoblinSuprem View Post
    Do you even play this game? Dancer’s starting level is 60! Not even to mention that a healer’s “DPS rotation” is not how to consider a class whose primary job is healing, especially in lower level content like the dungeons in the Leveling Roulette.
    Yes I play the game and have every job at 90, The point was new job designs don't have a lot of their core class abilities at lower levels and summoner is not a indication of change it's more of a exception to that rule, Paladin was also not changed to fit into level 50 content.

    Core rotations and abilities shouldn't be missing at below level 60 even if the job starts at 60, because you get synched down a lot of the time, So it's still a issue for the class when you do get synched down are you're missing a lot of abilities.

    My sage point has nothing to do with DPS rotations, I was just referring that it doesn't change a lot like summoner because it's a healer.
    (4)
    Last edited by Rithy255; 10-12-2023 at 06:08 AM.

  9. #19
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    They mostly are having issues with scaling jobs because they chose to go with a combo design that keeps adding things onto it. So as someone is leveling up they are supposed to be increasing the number of balls they are juggling and things should be getting steadily more interesting to run. The issue with the combo design is that it isn't about expanding how someone plays the game but rather making what someone does to interact with the game more challenging. Effectively, someone is getting nerfed the higher level they get because to net the proper damage or output at the higher level, someone has to juggle more controls than they did at a lower one. That's partially why DPS feels more fun than healers, because ultimately what is making something fun to play in this stripped down experience is just getting the big flashy payoff animation for a big combo.

    Could you imagine if healing worked the same way as DPS? You'd have healers pulling their hair out trying to combo into the proper heal they need to do while rezzing Mc Poopy pants who threw himself off a ledge because he couldn't turn the other way when the boss is doing a gaze attack, all the while your tank who didn't mitigate decided to eat a double tank buster. Oh, and the other healer is probably trying to combo into his big heal as well, so now both healers are totally trying to figure out how to sync the big heal.

    They really needed a different idea than the combo one. I'd much rather have a basic attack and utility skills so that they can make content fun for everyone and not just the DPS.
    (1)
    Last edited by Colt47; 10-12-2023 at 06:26 AM.

  10. #20
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    812
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 100
    I don't think summoner is a good example because they really didn't change anything level/dungeon wise for summoner skills. in fact they removed a handful of buttons like miasma, bane and removed what fester actually did which was designed to originally which was spread the dots around to group mobs, removed of the carbuncle/summon skills you had control over, and summons were used based on the situation you were in. mass pulls bust out garuda egi and the aoe attack. need melee attack call out ifrit. Tank messed up send in ifrit to keep the boss of others until tank can be raised. I kind of missed that. summoner was quite useful in lower-level dungeons just no one wanted to take time to understand how it worked.
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread