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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,663
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Yegu View Post


    It's a joke
    Is infinitely more scary than a Bahamut ICBM squad, not gonna lie.

    Macrocosmos memed me in Crystalline Conflict many a time without being the intended target - the range is silly for the damage output it can provide, it is actually bullsh** that it does 12000 base damage (6000-9000 at BH0 in FL) at a 15y radius around themselves.

    I would not be surprised if they reduce macrocosmos to 8000 base damage and maybe compensate them in a different way (faster CD on Draw perhaps).
    (0)

  2. #2
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Is infinitely more scary than a Bahamut ICBM squad, not gonna lie.

    Macrocosmos memed me in Crystalline Conflict many a time without being the intended target - the range is silly for the damage output it can provide, it is actually bullsh** that it does 12000 base damage (6000-9000 at BH0 in FL) at a 15y radius around themselves.

    I would not be surprised if they reduce macrocosmos to 8000 base damage and maybe compensate them in a different way (faster CD on Draw perhaps).
    That has to be one of the worst ideas of job design "compensation" I've seen in a while. This is more of the equivalent of chopping someone off at the knees and telling them to cheer up because they still have their arms.
    (1)

  3. #3
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    That has to be one of the worst ideas of job design "compensation" I've seen in a while. This is more of the equivalent of chopping someone off at the knees and telling them to cheer up because they still have their arms.
    I have no race in this horse, but this seems like the flavor of the week. Disparage a post instead of explaining why it's a problem from your point of view. Can we not debate and discuss anymore?
    (1)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  4. #4
    Player
    eeto's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Eeto Jai
    World
    Coeurl
    Main Class
    Archer Lv 34
    Quote Originally Posted by Yegu View Post


    It's a joke
    Oh man... that's rough. Might as well just skip FL for the night cause they definitely aren't just queuing for one game.

    I know it isn't their fault that FL design is flawed, but these players have a choice, and they've decided to actively partake in destroying and suck the fun out of FL.

    I spoke with few of them when they were in my party. They acknowledged the fact that they are exploiting it, while it lasts.
    (4)

  5. #5
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,033
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Yegu View Post


    It's a joke
    Sounds just like another day in FL.

    Then again, how it usually happened when I see it happening is: 9 out of 10 times because enough people feeding into their BH meters for not knowing how to deal with DRK's draw ins, their invuln, not knowing when/how(???) to press Guard, heck---even how to Recuperate (lmao). Not to mention when people call for a retaliation, they're basically trying to fight a group who's very likely has a caller (read: not premade) who make use of macros to call out when to initiate their burst, retreat, hide, flanking, and/or already racking up multiple BHs (you cannot fight them head on lol).

    A lesser occasion after being trampled, there are people who also volunteer to call out whenever marked DRK puller are exhibiting signs of plunging in. Surprise: people actually CAN react in time and even better, sometimes counter their setup!
    (2)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,769
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Since it can't happen in CC, do buffs from identical LBs stack? I'd assume not since standard buffs?
    (0)

  7. #7
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by Valence View Post
    Since it can't happen in CC, do buffs from identical LBs stack? I'd assume not since standard buffs?
    I believe least debuffs like Hysteria and Charmed can't stack, but as for buffs I imagine they wouldn't. But I never actually seen these buffs stack at all, or a scenario where they would.
    (1)

  8. #8
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Astralrisk View Post
    I believe least debuffs like Hysteria and Charmed can't stack, but as for buffs I imagine they wouldn't. But I never actually seen these buffs stack at all, or a scenario where they would.
    Correct, buffs of the same kind do not stack, but they can get overwritten.

    Having more ASTs in this scenario actually makes it worse because card effects overwrite each other instead of stacking. The amount of coordination required drops significantly because they all need to do the same thing (so it can be more of a follow-the-leader-and-turn-your-brain-off), but their maximum potential in the party is significantly reduced as a result due to the nature of how buffs and debuffs are applied. You can only have Balance or Arrow or Bole active, and never all at the same time. That means the more ASTs you have, the more card buffs that lose usefulness (so the maximum amount of extra DPS they can give to the party to any particular target drops a lot than if there was another job that did big burst damage). The same applies to their LB and Macrocosmos healing buff/aspected shield buff/aspected regen buff, it can't be stacked.

    As far as AST's case, they just become one-trick ponies and incredibly weak after the initial burst as their sustain dps is incredibly low compared to a party with 8 diverse set of jobs. If players plays around their burst window, then it becomes much easier to turn the tide (because ASTs have nothing left after their burst, unlike other sustain dps jobs). Having more class diversity allows more flexibility in handling different situations with various tactics to prevent such a big weakness. Having 8 of the same classes mean their strengths and weaknesses become super pronounced as they all have the same kit perks, but due to the nature of buffs/debuffs in FFXIV being able to overlap and overwrite (with some debuffs just being resisted while the current debuff is still active - ex: Trying to stun a stunned enemy doesn't renew the stun), they get bigger diminishing returns in their gameplay.
    (3)
    Last edited by AnotherPerson; 10-25-2023 at 04:47 AM.

  9. #9
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,663
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    That has to be one of the worst ideas of job design "compensation" I've seen in a while. This is more of the equivalent of chopping someone off at the knees and telling them to cheer up because they still have their arms.
    Quote Originally Posted by IDontPetLalas View Post
    That has to be one of the worst ideas of job design "compensation" I've seen in a while. This is more of the equivalent of chopping someone off at the knees and telling them to cheer up because they still have their arms.
    Quote Originally Posted by IDontPetLalas View Post
    Frankly, I'm not obliged to state why, (although I frequently do) stated that I think something is a poor idea isn't "disparaging a post". I'm not required to state why, if someone asks me why that's another matter.
    Hi, I think you need to take a step back and actually check what you wrote because to me it looks like you think that the "one of the worst ideas of job design 'compensation'" was my personal idea let alone suggestion. It was not - it was what I expect the devs to do.

    I would not mind AST losing 4000 damage on Macrocosmos, assuming it is accordingly compensated. Given the oGCD nature, it would still be part of its' burst at 8000 base damage following a Gravity II Dualcast.

    To address the elephant in the room though - at 15y radius, 12000 damage alone would be insanely strong, but it also comes with Microcosmos' damage consolidation to heal. Given the heal part is part of being a Healer, it would make no sense to reduce the radius. Instead, a reduction in damage makes more sense.

    Compensation besides the "I expect SE to do this" could be:
    - Gravity II + Dualcast getting the 4000 damage (2000 each).
    - Some dualcast adjustments like using Macro granting 66-100% of a charge of Dualcast
    - Boosting the heal capacity of Macrocosmos
    - Boosting the heal capacity of Aspected Benefic


    ...as you can see I got many ideas of what they could give AST to keep it strong without having to keep the 12000dmg 15y nuke that currently plagues FL. Maybe instead of just kneejerk reacting with "worst idea ever", refusing to elaborate unless "I" asked and generally acting with way too much aggression you could just ask for clarification or hell, discuss it with me.
    (4)

  10. #10
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Hi, I think you need to take a step back and actually check what you wrote because to me it looks like you think that the "one of the worst ideas of job design 'compensation'" was my personal idea let alone suggestion. It was not - it was what I expect the devs to do.

    I would not mind AST losing 4000 damage on Macrocosmos, assuming it is accordingly compensated. Given the oGCD nature, it would still be part of its' burst at 8000 base damage following a Gravity II Dualcast.

    To address the elephant in the room though - at 15y radius, 12000 damage alone would be insanely strong, but it also comes with Microcosmos' damage consolidation to heal. Given the heal part is part of being a Healer, it would make no sense to reduce the radius. Instead, a reduction in damage makes more sense.

    Compensation besides the "I expect SE to do this" could be:
    - Gravity II + Dualcast getting the 4000 damage (2000 each).
    - Some dualcast adjustments like using Macro granting 66-100% of a charge of Dualcast
    - Boosting the heal capacity of Macrocosmos
    - Boosting the heal capacity of Aspected Benefic


    ...as you can see I got many ideas of what they could give AST to keep it strong without having to keep the 12000dmg 15y nuke that currently plagues FL. Maybe instead of just kneejerk reacting with "worst idea ever", refusing to elaborate unless "I" asked and generally acting with way too much aggression you could just ask for clarification or hell, discuss it with me.
    No, the origins of a bad idea doesn't really change whether it is good or not, now does it? and no, I don't view AST as a "plague", might want to take a look at some of the other jobs.

    And no, the amount of detail that I want to add in a post is up to me, as is whether or not I want to continue in a thread. You're free to discount it if you feel that it's baseless, on the other hand I wouldn't be so fast to read aggression in my intent.
    (0)

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