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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I don't understand the logic behind complaining about an ability that kills you during your guard animation. You'd have been dead all the same if the damage had been instant.

    This actually introduce some tactical delay where you can heal, do certain things in a pinch, etc. If anything, the design of the netcode and how mechanics behave makes more sense in pvp than pve to me.
    (1)

  2. #2
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Valence View Post
    I don't understand the logic behind complaining about an ability that kills you during your guard animation. You'd have been dead all the same if the damage had been instant.

    This actually introduce some tactical delay where you can heal, do certain things in a pinch, etc. If anything, the design of the netcode and how mechanics behave makes more sense in pvp than pve to me.
    when a Machinist uses his LB on you and you try to use guard to block it, it never works, you count as hit in the exact moment the Machinist pushed the button, even though you take damage two seconds later.
    You can use two heals before getting hit by the Machinist LB to survive but guard doesnt work? lol
    (2)
    Last edited by Arohk; 10-12-2023 at 06:51 AM.

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,020
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Arohk View Post
    when a Machinist uses his LB on you and you try to use guard to block it, it never works, you count as hit in the exact moment the Machinist pushed the button, even though you take damage two seconds later.
    You can use two heals before getting hit by the Machinist LB to survive but guard doesnt work? lol
    Quote Originally Posted by Elfidan View Post
    It's not consistent Valence. Different abilities get through because of when the damage registers in the animation which isn't the same from ability to ability. And I'm also not talking about being killed while guard is engaging. I mean you are fully in the bubble then die anyway.

    It's the same for every damage ability, it snapshots at activation, and the damage resolves later after animation. If anything it's extremely consistent in how it's designed.

    That's exactly my point, if the damage was instant, guard would still not work (because you'd be dead, else you'd have activated it before the enemy pressed the button, which is not the case here in both scenari), and on top of it you wouldn't even get the chance to get clutch healed in between. I'm not totally sure how it's any better.

    Now then if your solution is to add a long ass cast time to every big damage ability to be able to notice it and guard before it gets used, or to make the damage snapshot only at animation resolution... That's another debate (please no, that would never work at higher level, what a nightmare). People need to stop seeing Guard as a block button. Guard has many uses, be it a tempo button after being bruised, a denial button to prevent getting targeted by smart players or to just soak damage from players not paying attention, and many other things, but it's not a reactive block/parry button to be activated to block something, since most somethings are instant anyway, so unless you actually read people's minds, odds are you're not gonna activate it before they actually use their abilities.

    Could Guard benefit from being a little less sluggish? Sure, but ultimately that's not gonna change anything, every ability that registered before you guard will still go through all the same, and with reason.
    (2)
    Last edited by Valence; 10-12-2023 at 09:00 PM.

  4. #4
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Valence View Post
    I don't understand the logic behind complaining about an ability that kills you during your guard animation. You'd have been dead all the same if the damage had been instant.

    This actually introduce some tactical delay where you can heal, do certain things in a pinch, etc. If anything, the design of the netcode and how mechanics behave makes more sense in pvp than pve to me.
    It's not consistent Valence. Different abilities get through because of when the damage registers in the animation which isn't the same from ability to ability. And I'm also not talking about being killed while guard is engaging. I mean you are fully in the bubble then die anyway.
    (0)
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.