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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,246
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100

    Please change the Volcano map

    Please remove the two blocks of wall next to the Crystals starting position, it is so bad for everyone playing a ranged job, you can't attack anything because people constantly run behind walls, this is extremely frustrating.

    thank you.

    (3)
    Last edited by Arohk; 10-10-2023 at 08:36 AM.

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,529
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    For starters, that's the whole point of them because without them playing in melee range means you are forever exposed and never get to have an angle to approach while Ranged gets to keep angles of retreat.

    They are meant for tactical play by repositioning yourself around them to avoid constant line of sight (i.e. using cover) - something both melee and ranged jobs get to abuse equally. If you feel like they are a hindrance rather than useful then you clearly aren't using them enough.

    That or you are spoiled from Palaistra's and Cloud Nine's ridiculously open midpoints.
    (16)

  3. #3
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    To learn Volcanic Heart has made me a significantly better Ranged player. I used to not even dare to go in close melee as a Bard to preserve my precious Powerful Shot damage, but Volcanic Heart has taught me how important that is, even on other maps by forcing me to circumvent the los issues by going in. Especially with respects to pushing Crystal. Also I had other players help me out which always helps a ton - Volcanic Heart was a real handicap for me.

    Volcanic Heart is now my favorite map, used to be Clockwork Castletown which has lost none of it's charm. Volcanic Heart just became better and more meaningful to me.
    (2)

  4. #4
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,357
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I legit thought this was a troll post.

    "Please fix people outplaying me."

    Wow.
    (2)

  5. #5
    Player
    Eastwall's Avatar
    Join Date
    Jun 2023
    Posts
    600
    Character
    Jumpshot Tryhard
    World
    Excalibur
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    For starters, that's the whole point of them because without them playing in melee range means you are forever exposed and never get to have an angle to approach while Ranged gets to keep angles of retreat.

    They are meant for tactical play by repositioning yourself around them to avoid constant line of sight (i.e. using cover) - something both melee and ranged jobs get to abuse equally. If you feel like they are a hindrance rather than useful then you clearly aren't using them enough.

    That or you are spoiled from Palaistra's and Cloud Nine's ridiculously open midpoints.
    Palatria and cloud 9 did spoil me. It felt great to play blm on That 2 maps, lol
    (0)

  6. #6
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,529
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Eastwall View Post
    Palatria and cloud 9 did spoil me. It felt great to play blm on That 2 maps, lol
    Well, I don't blame you, they are really good for that.
    (0)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,529
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    And additional post, because I'd like to present a counterpoint - I personally think Palaistra and Cloud Nine could do well with an extra obstacle or two on the map. Here is an image to illustrate it.



    Just two LOS objects, about two lalafell heights long + wide, near the mid point. Small enough that you can't ring-around-the-rosie on them, big enough that you can get closer to the enemy without being blown up by anything and all ranged. That's all I'd ask for on Palaistra as it is overall a fairly good map.
    (6)

  8. #8
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,547
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    As long as no sick mind decides to add those stupid edge corners found on volcano map to them..
    (1)

  9. #9
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Unpopular opinion: the maps are not the problem. The complete lack of balance, random team compositions, and absolutely terrible reaction time of the net code are. The fact that you can be on the crystal and not seen as on the crystal is absurd, but it happens. I guess at least I haven't seen the crystal take off on its own in a while. Stellar playground for player vs player though. Be full ass in guard die anyway because the ability that killed you had a 12 second animation that we have to have of course. People cry about Frontline being turned into more of a pve trashfest because of the tone-deaf changes to shatter but the whole mode is just worse pve. But hey there's track suits I can finally buy with the mountain of crystals I'm being smothered under. So, yay.
    (1)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,547
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I don't understand the logic behind complaining about an ability that kills you during your guard animation. You'd have been dead all the same if the damage had been instant.

    This actually introduce some tactical delay where you can heal, do certain things in a pinch, etc. If anything, the design of the netcode and how mechanics behave makes more sense in pvp than pve to me.
    (1)

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