I wonder what makes a PvP more “good” and what makes it “fun”.
No diversity based within roles.
Clunky old tab targeting with a distance based system for skills/spells, (cutting down the reactivity of a a player which should be the main aspect of a PvP game)
PvP maps built with a main route and some little sub routes.
Fights resolving 1vs the whole other team…
No possibility to play with friends….
And much more…

Bah, I guess it’s a matter of prospective at the end of the day what is good and what is fun.