Dude literally doesn't know how bad PvP was before the rework.
I personally think the aspect of not having pre-mades for CC is the worst part of the mode, but overall I think it's pretty good at least compared to before.
Ok yeah, I can agree. I think they should of kept frontline the way it was, and make CC a complete new mode. Every single person that I knew that played FL everyday, stopped, complete community died slowly. idk... it was so good, people loved it, there was character to the game.Agree to disagree on the matters of CC vs Feast, debatable but understandable for Frontlines.
You cannot in earnest convince me that hard-enforced roles and kits with at most 30% variation within the role, tanks being glorified stun bots and healers defining matches was somehow better than what we have now.
I did both, I like both but I like the new one better and I adapted instead of spending my every waking moment complaining about it.
I don't enjoy CC at all, so for me its like they killed the game. Anyways..
Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
I think the issue is just how they tried to balance FLs around buffs for another gamemode. I feel like they can do good balancing between the two modes, but the way they doing it right now is cringe. I personally think it mostly has to do with the damage reduction and limit breaks is the main problem, and less about the overall balancing of what the kit/LBs actually do. Obviously just spitballing my opinions, but I think that if they did that it would be more enjoyable. I did enjoy FL before the changes in 6.1, but I don't think the overall PvP rework is to blame but mostly just them taking the lazy way out of trying to balance for it.Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
I wonder what makes a PvP more “good” and what makes it “fun”.
No diversity based within roles.
Clunky old tab targeting with a distance based system for skills/spells, (cutting down the reactivity of a a player which should be the main aspect of a PvP game)
PvP maps built with a main route and some little sub routes.
Fights resolving 1vs the whole other team…
No possibility to play with friends….
And much more…
Bah, I guess it’s a matter of prospective at the end of the day what is good and what is fun.
Pre 6.1? Balanced? HahahahaDude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
Yeah right, DRG and NIN were totally not dominating every game, and were definitely killable. And let's not talk about RDM or MCH. Oh boy.
I feel like nobody remembers old Fetter Ward. The ability that allowed any melee DPS with BH5 and a pocket healer to dive into an enemy team, snipe ANY non-tank they wanted, and then just walk out punishment-free. Those certainly were times...
Yes, l remember that. I was playing scholar during feast. I would try to get help in a pvp discord, but more often than not people would ping me and trash me for being new. Also, training almost never pop. If l want to play, it got to be during the season playing ranked, and ranked inherently has more toxicity. I enjoy less than 5 minutes casual cc pop l get these days. I will take the current system any time.
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