Quote Originally Posted by maximesan514 View Post
It surely was better than this absolute garbage we have now.
Quote Originally Posted by Reinhardt_Azureheim View Post
Agree to disagree on the matters of CC vs Feast, debatable but understandable for Frontlines.

You cannot in earnest convince me that hard-enforced roles and kits with at most 30% variation within the role, tanks being glorified stun bots and healers defining matches was somehow better than what we have now.

I did both, I like both but I like the new one better and I adapted instead of spending my every waking moment complaining about it.
I prefer ShB any day of the week. Let's be honest though. After 2 years of hardly any changes to the skills it was getting stale. 6.05 I was solely playing SAM, because it was the only class that I was still getting value and satisfaction from pushing my resource management to the limit while trying to survive 1v6 and learning how to properly win in a 1v3. The other classes I was gassed out on and couldn't push no more for new things. I'm pretty sure that most felt the same way...well, the stale part at least.

This version can use some work. It isn't all too bad though. We have unique limit breaks at the very least that works well...in CC. There needs to be some work done for frontlines regarding damage. Everyone has something they hate. I don't think it should be a cause to go backwards however. Just add to what he have here and change certain things.

I do like both versions as well. However, compared to me playing everything for the sake of playing last expansion the kits that we have today is the reason why I mainly play CC and avoid frontlines like the plague. It's more teamfight oriented. It discourages solo play outside of the duel arena in the Wolves Den. With folks screaming let them fight and tunneling/suiciding on objectives why invest my time into frontlines when my dps is determined on how frequently the team engages in fights? Can't do it. Feels like I'm afking for half the the game.