Quote Originally Posted by maximesan514 View Post
You must be talking about pvp before 6.1
Ah yes, the state of PvP...

- where having a functional Healer vs not having one basically was the core gameplay and outbursting or eliminating Healers was needed given how much resposibility and sway they had over someone's survival compared to now

- where Dragoons could spam combo finisher damage at range, build their burst at range AND perform their burst at range while benefitting from Frontline's melee defense bonus for free

- where in 4v4 you had inhumane queue times facilitated by forced role queue rather than role-agnostic like it is now, which made Feast Ranked difficult to even get into and Feast Training non-existent

- where playing healer was equal to the most important role and most blamed role, making it an unbelievably stressful role to play

- where job kits were designed around cookie cutter requirements to function within their role with carbon copy limitbreaks rather than attempt to be unique per job like now

...yeah. That state of PvP. Post 6.1 pvp is also deserving of a fair share of criticism between their stubborness to keep Miracle of Nature's effect, horrible map design choices and not adding duo queue when Feast Training had it, but going back to pre 6.1 pvp is not only not an actual solution, it essentially would mean a ton of dev time would be wasted by making what we have now pointless.

Please take your rose-tinted glasses off. It really wasn't great.