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  1. #1
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by maximesan514 View Post
    You must be talking about pvp before 6.1
    Ah yes, the state of PvP...

    - where having a functional Healer vs not having one basically was the core gameplay and outbursting or eliminating Healers was needed given how much resposibility and sway they had over someone's survival compared to now

    - where Dragoons could spam combo finisher damage at range, build their burst at range AND perform their burst at range while benefitting from Frontline's melee defense bonus for free

    - where in 4v4 you had inhumane queue times facilitated by forced role queue rather than role-agnostic like it is now, which made Feast Ranked difficult to even get into and Feast Training non-existent

    - where playing healer was equal to the most important role and most blamed role, making it an unbelievably stressful role to play

    - where job kits were designed around cookie cutter requirements to function within their role with carbon copy limitbreaks rather than attempt to be unique per job like now

    ...yeah. That state of PvP. Post 6.1 pvp is also deserving of a fair share of criticism between their stubborness to keep Miracle of Nature's effect, horrible map design choices and not adding duo queue when Feast Training had it, but going back to pre 6.1 pvp is not only not an actual solution, it essentially would mean a ton of dev time would be wasted by making what we have now pointless.

    Please take your rose-tinted glasses off. It really wasn't great.
    (11)

  2. #2
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Ice Truck
    World
    Zalera
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Please take your rose-tinted glasses off. It really wasn't great.
    It surely was better than this absolute garbage we have now.
    (6)

  3. #3
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,572
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by maximesan514 View Post
    It surely was better than this absolute garbage we have now.
    Agree to disagree on the matters of CC vs Feast, debatable but understandable for Frontlines.

    You cannot in earnest convince me that hard-enforced roles and kits with at most 30% variation within the role, tanks being glorified stun bots and healers defining matches was somehow better than what we have now.

    I did both, I like both but I like the new one better and I adapted instead of spending my every waking moment complaining about it.
    (6)

  4. #4
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    519
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by maximesan514 View Post
    It surely was better than this absolute garbage we have now.
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Agree to disagree on the matters of CC vs Feast, debatable but understandable for Frontlines.

    You cannot in earnest convince me that hard-enforced roles and kits with at most 30% variation within the role, tanks being glorified stun bots and healers defining matches was somehow better than what we have now.

    I did both, I like both but I like the new one better and I adapted instead of spending my every waking moment complaining about it.
    I prefer ShB any day of the week. Let's be honest though. After 2 years of hardly any changes to the skills it was getting stale. 6.05 I was solely playing SAM, because it was the only class that I was still getting value and satisfaction from pushing my resource management to the limit while trying to survive 1v6 and learning how to properly win in a 1v3. The other classes I was gassed out on and couldn't push no more for new things. I'm pretty sure that most felt the same way...well, the stale part at least.

    This version can use some work. It isn't all too bad though. We have unique limit breaks at the very least that works well...in CC. There needs to be some work done for frontlines regarding damage. Everyone has something they hate. I don't think it should be a cause to go backwards however. Just add to what he have here and change certain things.

    I do like both versions as well. However, compared to me playing everything for the sake of playing last expansion the kits that we have today is the reason why I mainly play CC and avoid frontlines like the plague. It's more teamfight oriented. It discourages solo play outside of the duel arena in the Wolves Den. With folks screaming let them fight and tunneling/suiciding on objectives why invest my time into frontlines when my dps is determined on how frequently the team engages in fights? Can't do it. Feels like I'm afking for half the the game.
    (2)

  5. #5
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Ice Truck
    World
    Zalera
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Agree to disagree on the matters of CC vs Feast, debatable but understandable for Frontlines.

    You cannot in earnest convince me that hard-enforced roles and kits with at most 30% variation within the role, tanks being glorified stun bots and healers defining matches was somehow better than what we have now.

    I did both, I like both but I like the new one better and I adapted instead of spending my every waking moment complaining about it.
    Ok yeah, I can agree. I think they should of kept frontline the way it was, and make CC a complete new mode. Every single person that I knew that played FL everyday, stopped, complete community died slowly. idk... it was so good, people loved it, there was character to the game.

    I don't enjoy CC at all, so for me its like they killed the game. Anyways..
    (2)

  6. #6
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,496
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by maximesan514 View Post
    It surely was better than this absolute garbage we have now.
    PvP now is great. Sounds like you got filtered.
    (10)

  7. #7
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by maximesan514 View Post
    It surely was better than this absolute garbage we have now.
    Dude literally doesn't know how bad PvP was before the rework.

    I personally think the aspect of not having pre-mades for CC is the worst part of the mode, but overall I think it's pretty good at least compared to before.
    (6)

  8. #8
    Player
    maximesan514's Avatar
    Join Date
    Feb 2012
    Posts
    93
    Character
    Ice Truck
    World
    Zalera
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Astralrisk View Post
    Dude literally doesn't know how bad PvP was before the rework.

    I personally think the aspect of not having pre-mades for CC is the worst part of the mode, but overall I think it's pretty good at least compared to before.
    Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
    (4)

  9. #9
    Player
    Astralrisk's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    185
    Character
    Legendairy Products
    World
    Exodus
    Main Class
    Monk Lv 100
    Quote Originally Posted by maximesan514 View Post
    Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
    I think the issue is just how they tried to balance FLs around buffs for another gamemode. I feel like they can do good balancing between the two modes, but the way they doing it right now is cringe. I personally think it mostly has to do with the damage reduction and limit breaks is the main problem, and less about the overall balancing of what the kit/LBs actually do. Obviously just spitballing my opinions, but I think that if they did that it would be more enjoyable. I did enjoy FL before the changes in 6.1, but I don't think the overall PvP rework is to blame but mostly just them taking the lazy way out of trying to balance for it.
    (0)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,018
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by maximesan514 View Post
    Dude I've been subbed to this game since day 1, I played every single form of pvp that they made and deleted one after the other. Constantly reworking over and over and over. Just before 6.1, frontline was at its peak imo, it was the most balanced it ever been, any class was viable, if you we're good at the game, you could come out on top.
    Pre 6.1? Balanced? Hahahaha

    Yeah right, DRG and NIN were totally not dominating every game, and were definitely killable. And let's not talk about RDM or MCH. Oh boy.
    (4)

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