Ifrit Extreme makes Garuda look like something from hellokittyonline.
Very difficult fight. A lot can go wrong, need to master many facets of it and execute perfectly in every situation.
Today was first day our 8 could really go hard on it and I was hoping we would have it behind us by tonight but I don't think that's going to happen just yet![]()



My LS hasn't beaten Garuda yet, but when we were working on her we got really good at getting rid of plumes, we were able to get Aerial blast to I believe around 1500 or so. We don't have any Darklight, quite a few were in mostly/full AF, and a few of us had crafted, non-primal weapons. Steel Cyclone doesn't solve all your problems so it helps to have decent DRGs, BRDs, or WARs (using Whirlwind instead of exclusively SC) as they can get rid of Plumes quite easily (just make sure WARs and DRGs are ONLY doing the AOE on plumes, all combo starters should be done on Garuda and in most cases they need to go back to her immediately after AOE'ing on the plumes). Battle Voice right before Aerial Blast can give you some breathing room (and should be done for Balld anyway), and since Enmity seems to be the limiting factor on BLM in the fight you may be able to have someone go THM and AOE Sanguine Rite for even more damage reduction, but if you get enough practice in it won't be necessary. MNK can also be used instead of/alongside BLM as Fists of Fire does good damage against Garuda and allows them to damage Chirada, just make sure they never bother dealing with plumes.
Our LS has better gear now and we are going to try tackling her again, we are focusing on getting Hamlet Seals atm though.
The only issue major issue I have really is the 2nd Phase's Teleport + AOE thing (where she will either appear near the tank or on the edges of the arena). Has anyone noticed if there is a pattern to it at all? She usually appears at the tank at weird angle and the shriek from that position seems to come out a lot faster than an edge position coupled with the fact that there's no definite direction to run.
Last edited by Estellios; 07-05-2012 at 10:58 AM.


Yes, there was chart somewhere.The only issue major issue I have really is the 2nd Phase's Teleport + AOE thing (where she will either appear near the tank or on the edges of the arena). Has anyone noticed if there is a pattern to it at all? She usually appears at the tank at weird angle and the shriek from that position seems to come out a lot faster than an edge position coupled with the fact that there's no definite direction to run.
But basically have the tank always face one directiion all the time at this phase near the edge of tornado, she will either teleport outside tornado or inside the ring.
Watch minimap closely,
If she teleports outside tornado, run opposite direction out of her range, she teleports north, you run south.
If she teleports inside the ring, run to her rear.
I guess i will try to make chart somehow, since its hard to explain lol
This is general position used, tank to the west, everyone else om her rear, light green spidol stroke is tornado aroud the battlefield, tanks do not fancy stuff at this point make sure you face only one direction, tanking at west means tank facing east all the time.
Party will kill off plumes at this point, enters this positioning after plumes are cleared
when you see garuda jumped once and garuda removes tornado around batllefield, make sure all DPS moves to party behind prepares for her teleports, tank will stay at his position without, pay close attention to minimap
When she teleports there will be 2 variance, teleport inside ring or teleport outside ring.
Garuda teleports outside ring, this will hit 3/4 of arena, moves to the other end of arena. Do remember she can teleports anywhere outside, there is no pattern here, its random. So pay close attention to minimap and rum accordingly.
Garuda teleports inside ring, moves to her rear.
This phase is what usually kills ppl most thats why alot try to skip this phase asap, but its doable with enough practice, it become second nature if you do this phase alot.
Last edited by Chardrizard; 07-05-2012 at 11:38 AM.



We get how it's "supposed" to work (and the minimap thing, its soooo useful). It just always felt like the "inside the ring" shrieks always came out faster but probably just us freaking out lol. When we tanked her at the edge she seemed to pop in a really bad spot and we ended up having to run all the way across the arena which takes too long. I'm guessing we need to take her exactly North/South/East/West and she won't pop on the edge there?Yes, there was chart somewhere.
But basically have the tank always face one directiion all the time at this phase near the edge of tornado, she will either teleport outside tornado or inside the ring.
Watch minimap closely,
If she teleports outside tornado, run opposite direction out of her range, she teleports north, you run south.
If she teleports inside the ring, run to her rear.
I guess i will try to make chart somehow, since its hard to explain lol


Updated prev post with chart, but where she teleports always seems very random lol, but when you take her to one same place everytime, it just make it seems more predictable and easier for ppl to get used to.We get how it's "supposed" to work (and the minimap thing, its soooo useful). It just always felt like the "inside the ring" shrieks always came out faster but probably just us freaking out lol. When we tanked her at the edge she seemed to pop in a really bad spot and we ended up having to run all the way across the arena which takes too long. I'm guessing we need to take her exactly North/South/East/West and she won't pop on the edge there?


Its definitely skill check and gear check and definitely doable with various setup and You dont need a static.
The reason why NA snt doing garuda fight isnt because they have all weapon, the one that have all weps are mostly in an established LS and wouldnt want to do it with PUG anyway, i dare anyone here to come up and proof me wrong if you have full weapon and is not in an established endgame LS and are only active in socials and PUG party.
PUGs and casual themselves arent able to pull manaburm itself, the reason why NA PUGs isnt successful in this fight is because most are shit that consists of shitty players that expect to faceroll content wearing full AF, there is few exception of course but this is pretty much true in most MMO include FFXI, this isnt a science itself, its a hard cold truth.
It might be just my experience, but unless you are in establoshed LS, NA pugs tends to give up so easy, they blame others for their faulty, it was never their fault, they never do research on the fight, sometimes the leader of the party dont even know whats happening.
Here is video of Garuda on a pickup, with every job but WAR.
Garuda (monk POV)
To OP, if you are dying to AB, then whoever is doing the plumes sucked, it could be either they are not skilled, not geared properly for this fight (yes you want min of 480 acc total after songs and food for this fight), or just downright retarded and doesnt know what they are doing (means doing what aibility or skill at what moment, having no 3k tp at the start of last plumage or using wide volley at garuda)
If plumes are clear every single cycle, it would take at least 7 garuda jumps for her to break pillar alone.
You need to accept your party isnt as skilled as you think they are, alternatively you can post vid on fights so we can help you fix area that needs to be fixed.
If you get stuck with phase 2, just have your tank and the rest of the party run away from each other when she flies into the air, having your tank face everyone else before she lands. If she lands in the center she will always land in front of the last person to have hate on her, aka: the tank.
Doing this correctly, you should never get hit by her shriek when she lands in the middle. If she lands on the edge, everyone still has plenty of time to run to the opposite side.
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