
Originally Posted by
Aldath
Okay, some arguments.
First, we need other people to play the content. For me some of the most fun I've had playing has been the Ivalice Raids and the Four Lords Trials. As a DPS, I have to potentially wait 20 minutes in queue on Primal for content almost no one else currently runs in order to do it, or create a PF that will potentially take longer. The time actually playing the content we enjoy is less than the time waiting to play it.
Second, rewards are part of a healthy gaming gameplay loop, no matter what. Even the simplest games like Mario platformers give small incentives in the shape of coins and score to give players a small dopamine rush. There's nothing as dissapointing as getting into the rush of combat just to finish it with nothing in return. Why would anyone queue for Normal trials, for example, if there's nothing but the once and done experience? Why would you queue for more than one run of each raid nowadays since that's enough to gear one character and said gear will get replaced not long into the MSQ? It's like watching an exciting film that gets cut abruptly by a sequel bait ending.
We are humans, it's part of how our brains work. This is a game that has group activities, depends on groups to play them as intended, and since most people will do them not only out of enjoyment, but for a feeling of accomplishment, there needs to be incentives for said groups to engage more often. Part of the average player enjoyment comes from conquering or achieving something, participating many times in a battle can be fun but it will get tiresome if there's no motivation, no goal.