This does indeed belong in a "no restrictions" topic, because they'd need to redo the entire codebase of the entire game to actually impliment it. Figure 2- 4 years with no updates.
*Insert inevitable comment pertaining to wanting Kaiten back here*
My choice would be the already-mentioned Unrestricted Glamour (bar weapons). I mean, you can queue random and end up with a team which looks like this:
which makes a complete mockery of the restrictions anyway!
Idk what makes you say that, 2-4 years is literally enough to build an entire game, story, graphics engine, music everything.
No idea why you think you can quantify how many years it would take if you don't know how their code looks like.
A fully customisable Relic, by which I mean you can alter looks as well as stats, which includes, but not limited to different styles of weapons, unrestricted colours, changing glows and the glow colour. This is just so that every relic can be more unique looks wise for each person.
Even just allowing you to change the colour of the glow would be a big step up.
I would totally overhaul the glamour system. Make it something like the transmog system from WoW, where if you get an item for the first time you unlock its appearance permanently. No fiddling with glamour dresser storage or anything like that. With that comes an appearance tab thing where you can look through all of the appearances and piece together your ideal glam to give you something to work towards.
If that counts as more than one change then sue me idk
I'd really like to see an unrestricted character creator to mix and match from other races too - now that'd be fun to experiment with (and ofc coupled with unrestricted glamours haha)
Without any limitations? Massive amount of dev resources into player centric modes and their updates. PvP and Mahjong are already pretty solid but Lords of Verminion and Chocobo racing are REALLY outdated. Maybe even new game modes that use collectables like TT cards, Orchestrions, Minions and Mounts to encourage people to collect, even sightseeing log or fishing stuff could be used as base for something. If done properly, these would be extremely replayable content that could help with the end of patch moments where people don't have all that much to do.
If I had to choose addition that is more reasonable, then I would add more PvP and Mahjong rewards. Mahjong could easily use Top 100, give plenty of MGP for general playing (since the games tend to go kinda long) and maybe have slightly more adjustment to Rank based on the final score instead of pure finishing postion (tentative, more experienced people should be referred wheter this one is good or not). PvP itself is on right track, CC is quite good despite the netcode being what it is, Rival Wings deserves a roulette and Frontline rework is on the horizon with 7.0.
I would add things like PvP Relics that cover all the game modes in some ways, new set of hellhound weapons and hellhound armor set to spend collars on (and commedation crystals to upgrade, imagine the hellhound set getting more magnificent the more pieces you augment with these, having the final full set being a great longterm goal and something to flaunt) and open up more things to be bought with Wolf Marks and Trophy Crystals. Just adding Hunt stuff to their Vendors or even a new ranked currency that covers all the ranks but scales based on the final rank as alternative way to obtain some rewards from other content would be great.
If I had to go minimalistic in the additions, I would just add recolors from PvP Series rewards into Reaching X Ranks (ie. first recolor at Platinum or Diamond and second at Crystal or Top 100), allowing everyone to get the base version but encouraging people to play Ranked for alternate colors (this includes Mounts and the PvP set mainly, maybe minions?) also increasing the overall rewards for winning or losing enough to make Ranked appealing option to grind instead of Casual.
Remove class restrictions on glamour.
If I could have two things, add a "wig" slot on glamour plates.
Came here just to agree with this (and your other point, frankly). I do find it incredibly odd how there hasn't even been a mention of the path companion, much less a reunion. With the shape the story has taken, someone who has been on the exact same ride as you from day one and who you can confide in wholeheartedly would add a lot to the overall narrative. I could even see something like Divinity: Original Sin, where your two player characters can have different relationships and interactions as the story goes on, which is where I thought they were going with it in 1.0, but alas...
I would do 3 things
Rework the ilvl sync so that it constantly gives challenge and that you can also use later movesets at reduced potency
Rework crafting and gathering and make them much more involved like bringing expert style recipes into the base and making expert even more challenging...really reward those that go for it and make it less macro dependent...this also stems in the levelling of those jobs being much slower because now they are a joke.
Introduce Bozja style critical engagements to the open world...have them per expansion and have them even offer Bicolors or another currency and make the items rewarded grindy in a sense it would take doing a fair few to unlock 1 thing for instance...this would allow for people to engage with the world zones much more.
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